Make PreparedStatements static for each database.
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@@ -126,7 +126,7 @@ namespace Game.BlackMarket
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_BLACKMARKET_AUCTIONS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _marketId);
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stmt.AddValue(1, _currentBid);
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@@ -139,7 +139,7 @@ namespace Game.BlackMarket
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public void DeleteFromDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_BLACKMARKET_AUCTIONS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _marketId);
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trans.Append(stmt);
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}
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@@ -174,7 +174,7 @@ namespace Game.BlackMarket
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player.ModifyMoney(-(long)bid);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_BLACKMARKET_AUCTIONS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_BLACKMARKET_AUCTIONS);
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stmt.AddValue(0, _currentBid);
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stmt.AddValue(1, GetExpirationTime());
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@@ -48,7 +48,7 @@ namespace Game.BlackMarket
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// Clear in case we are reloading
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_auctions.Clear();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_BLACKMARKET_AUCTIONS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_BLACKMARKET_AUCTIONS);
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SQLResult result = DB.Characters.Query(stmt);
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if (result.IsEmpty())
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{
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