Make PreparedStatements static for each database.

This commit is contained in:
hondacrx
2023-02-04 20:55:14 -05:00
parent e0e20b6b1c
commit 149fadccab
90 changed files with 922 additions and 923 deletions
@@ -243,7 +243,7 @@ namespace Game.Chat
Player player = handler.GetPlayer();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST);
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST);
stmt.AddValue(0, player.GetPositionX());
stmt.AddValue(1, player.GetPositionY());
stmt.AddValue(2, player.GetPositionZ());