Make PreparedStatements static for each database.
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@@ -206,7 +206,7 @@ namespace Game.Chat
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uint entry;
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while ((entry = args.NextUInt32()) != 0)
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{
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEMPLATE);
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEMPLATE);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, 0);
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SQLResult result = DB.World.Query(stmt);
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