Make PreparedStatements static for each database.
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@@ -1337,13 +1337,13 @@ namespace Game.Entities
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// update in DB
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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stmt.AddValue(0, m_spawnId);
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trans.Append(stmt);
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byte index = 0;
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stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_CREATURE);
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stmt.AddValue(index++, m_spawnId);
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stmt.AddValue(index++, GetEntry());
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stmt.AddValue(index++, mapid);
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@@ -1672,43 +1672,43 @@ namespace Game.Entities
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// ... and the database
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trans = new();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE);
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stmt.AddValue(0, spawnId);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_SPAWNGROUP_MEMBER);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_SPAWNGROUP_MEMBER);
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stmt.AddValue(0, (byte)SpawnObjectType.Creature);
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stmt.AddValue(1, spawnId);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE_ADDON);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE_ADDON);
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stmt.AddValue(0, spawnId);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_CREATURE);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_CREATURE);
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stmt.AddValue(0, spawnId);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP);
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stmt.AddValue(0, spawnId);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
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stmt.AddValue(0, spawnId);
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stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
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stmt.AddValue(0, spawnId);
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stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToGO);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
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stmt.AddValue(0, spawnId);
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stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
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trans.Append(stmt);
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
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stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
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stmt.AddValue(0, spawnId);
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stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToCreature);
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trans.Append(stmt);
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