Make PreparedStatements static for each database.

This commit is contained in:
hondacrx
2023-02-04 20:55:14 -05:00
parent e0e20b6b1c
commit 149fadccab
90 changed files with 922 additions and 923 deletions
+11 -11
View File
@@ -1337,13 +1337,13 @@ namespace Game.Entities
// update in DB
SQLTransaction trans = new();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE);
stmt.AddValue(0, m_spawnId);
trans.Append(stmt);
byte index = 0;
stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.INS_CREATURE);
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
@@ -1672,43 +1672,43 @@ namespace Game.Entities
// ... and the database
trans = new();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE);
PreparedStatement stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_SPAWNGROUP_MEMBER);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_SPAWNGROUP_MEMBER);
stmt.AddValue(0, (byte)SpawnObjectType.Creature);
stmt.AddValue(1, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_CREATURE_ADDON);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_CREATURE_ADDON);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_CREATURE);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_CREATURE);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP);
stmt.AddValue(0, spawnId);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToGO);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.CreatureToCreature);
trans.Append(stmt);
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt = WorldDatabase.GetPreparedStatement(WorldStatements.DEL_LINKED_RESPAWN_MASTER);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, (uint)CreatureLinkedRespawnType.GOToCreature);
trans.Append(stmt);