Make PreparedStatements static for each database.
This commit is contained in:
+48
-48
@@ -48,12 +48,12 @@ namespace Game.Guilds
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBERS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBERS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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byte index = 0;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD);
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stmt.AddValue(index, m_id);
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stmt.AddValue(++index, name);
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stmt.AddValue(++index, m_leaderGuid.GetCounter());
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@@ -97,34 +97,34 @@ namespace Game.Guilds
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DeleteMember(trans, member.Value.GetGUID(), true);
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}
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_TABS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_TABS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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// Free bank tab used memory and delete items stored in them
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_DeleteBankItems(trans, true);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_ITEMS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_ITEMS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_EVENTLOGS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_EVENTLOGS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_EVENTLOGS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_EVENTLOGS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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@@ -183,7 +183,7 @@ namespace Game.Guilds
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return false;
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m_name = name;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_NAME);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_NAME);
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stmt.AddValue(0, m_name);
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stmt.AddValue(1, GetId());
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DB.Characters.Execute(stmt);
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@@ -340,7 +340,7 @@ namespace Game.Guilds
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Global.ScriptMgr.OnGuildMOTDChanged(this, motd);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_MOTD);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_MOTD);
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stmt.AddValue(0, motd);
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stmt.AddValue(1, m_id);
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DB.Characters.Execute(stmt);
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@@ -361,7 +361,7 @@ namespace Game.Guilds
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Global.ScriptMgr.OnGuildInfoChanged(this, info);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_INFO);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_INFO);
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stmt.AddValue(0, info);
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stmt.AddValue(1, m_id);
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DB.Characters.Execute(stmt);
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@@ -804,13 +804,13 @@ namespace Game.Guilds
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SQLTransaction trans = new SQLTransaction();
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// Delete bank rights for rank
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS_FOR_RANK);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS_FOR_RANK);
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stmt.AddValue(0, m_id);
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stmt.AddValue(1, (byte)rankInfo.GetId());
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trans.Append(stmt);
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// Delete rank
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_RANK);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_RANK);
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stmt.AddValue(0, m_id);
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stmt.AddValue(1, (byte)rankInfo.GetId());
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trans.Append(stmt);
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@@ -825,7 +825,7 @@ namespace Game.Guilds
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otherRank.SetOrder(otherRank.GetOrder() - 1);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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stmt.AddValue(0, (byte)otherRank.GetOrder());
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stmt.AddValue(1, (byte)otherRank.GetId());
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stmt.AddValue(2, m_id);
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@@ -859,13 +859,13 @@ namespace Game.Guilds
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SQLTransaction trans = new SQLTransaction();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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stmt.AddValue(0, (byte)rankInfo.GetOrder());
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stmt.AddValue(1, (byte)rankInfo.GetId());
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stmt.AddValue(2, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_ORDER);
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stmt.AddValue(0, (byte)otherRankInfo.GetOrder());
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stmt.AddValue(1, (byte)otherRankInfo.GetId());
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stmt.AddValue(2, m_id);
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@@ -1628,7 +1628,7 @@ namespace Game.Guilds
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bool ok = false;
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// Player must exist
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_DATA_FOR_GUILD);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHAR_DATA_FOR_GUILD);
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stmt.AddValue(0, lowguid);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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@@ -1814,12 +1814,12 @@ namespace Game.Guilds
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SQLTransaction trans = new();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_TAB);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_TAB);
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stmt.AddValue(0, m_id);
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stmt.AddValue(1, tabId);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_BANK_TAB);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_BANK_TAB);
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stmt.AddValue(0, m_id);
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stmt.AddValue(1, tabId);
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trans.Append(stmt);
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@@ -1833,11 +1833,11 @@ namespace Game.Guilds
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void _CreateDefaultGuildRanks(SQLTransaction trans, Locale loc = Locale.enUS)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_RANKS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_RIGHTS);
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stmt.AddValue(0, m_id);
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trans.Append(stmt);
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@@ -1918,7 +1918,7 @@ namespace Game.Guilds
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m_bankMoney -= amount;
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}
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_MONEY);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_MONEY);
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stmt.AddValue(0, m_bankMoney);
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stmt.AddValue(1, m_id);
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trans.Append(stmt);
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@@ -1934,7 +1934,7 @@ namespace Game.Guilds
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m_leaderGuid = leader.GetGUID();
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leader.ChangeRank(trans, GuildRankId.GuildMaster);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_LEADER);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_LEADER);
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stmt.AddValue(0, m_leaderGuid.GetCounter());
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stmt.AddValue(1, m_id);
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trans.Append(stmt);
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@@ -2502,7 +2502,7 @@ namespace Game.Guilds
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void _DeleteMemberFromDB(SQLTransaction trans, ulong lowguid)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBER);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBER);
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stmt.AddValue(0, lowguid);
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DB.Characters.ExecuteOrAppend(trans, stmt);
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}
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@@ -2618,7 +2618,7 @@ namespace Game.Guilds
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m_publicNote = publicNote;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_PNOTE);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_PNOTE);
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stmt.AddValue(0, publicNote);
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stmt.AddValue(1, m_guid.GetCounter());
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DB.Characters.Execute(stmt);
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@@ -2631,7 +2631,7 @@ namespace Game.Guilds
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m_officerNote = officerNote;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_OFFNOTE);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_OFFNOTE);
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stmt.AddValue(0, officerNote);
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stmt.AddValue(1, m_guid.GetCounter());
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DB.Characters.Execute(stmt);
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@@ -2646,7 +2646,7 @@ namespace Game.Guilds
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if (player != null)
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player.SetGuildRank((byte)newRank);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_RANK);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_MEMBER_RANK);
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stmt.AddValue(0, (byte)newRank);
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stmt.AddValue(1, m_guid.GetCounter());
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DB.Characters.ExecuteOrAppend(trans, stmt);
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@@ -2654,7 +2654,7 @@ namespace Game.Guilds
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, m_guid.GetCounter());
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stmt.AddValue(2, (byte)m_rankId);
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@@ -2732,7 +2732,7 @@ namespace Game.Guilds
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{
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m_bankWithdraw[tabId] += amount;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER_WITHDRAW_TABS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER_WITHDRAW_TABS);
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stmt.AddValue(0, m_guid.GetCounter());
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for (byte i = 0; i < GuildConst.MaxBankTabs;)
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{
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@@ -2748,7 +2748,7 @@ namespace Game.Guilds
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{
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m_bankWithdrawMoney += amount;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER_WITHDRAW_MONEY);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_MEMBER_WITHDRAW_MONEY);
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stmt.AddValue(0, m_guid.GetCounter());
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stmt.AddValue(1, m_bankWithdrawMoney);
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DB.Characters.ExecuteOrAppend(trans, stmt);
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@@ -2890,13 +2890,13 @@ namespace Game.Guilds
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public override void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_EVENTLOG);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_EVENTLOG);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, m_guid);
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trans.Append(stmt);
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byte index = 0;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_EVENTLOG);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_EVENTLOG);
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stmt.AddValue(index, m_guildId);
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stmt.AddValue(++index, m_guid);
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stmt.AddValue(++index, (byte)m_eventType);
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@@ -2969,14 +2969,14 @@ namespace Game.Guilds
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{
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byte index = 0;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_EVENTLOG);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_EVENTLOG);
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stmt.AddValue(index, m_guildId);
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stmt.AddValue(++index, m_guid);
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stmt.AddValue(++index, m_bankTabId);
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trans.Append(stmt);
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index = 0;
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_BANK_EVENTLOG);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_BANK_EVENTLOG);
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stmt.AddValue(index, m_guildId);
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stmt.AddValue(++index, m_guid);
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stmt.AddValue(++index, m_bankTabId);
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@@ -3067,7 +3067,7 @@ namespace Game.Guilds
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public override void SaveToDB(SQLTransaction trans)
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{
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byte index = 0;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_NEWS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_NEWS);
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stmt.AddValue(index, m_guildId);
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stmt.AddValue(++index, GetGUID());
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stmt.AddValue(++index, (byte)GetNewsType());
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@@ -3201,7 +3201,7 @@ namespace Game.Guilds
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public void SaveToDB(SQLTransaction trans)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_RANK);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_RANK);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, (byte)m_rankId);
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stmt.AddValue(2, (byte)m_rankOrder);
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@@ -3226,7 +3226,7 @@ namespace Game.Guilds
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if (logOnCreate)
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Log.outError(LogFilter.Guild, $"Guild {m_guildId} has broken Tab {i} for rank {m_rankId}. Created default tab.");
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_BANK_RIGHT);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_BANK_RIGHT);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, i);
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stmt.AddValue(2, (byte)m_rankId);
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@@ -3243,7 +3243,7 @@ namespace Game.Guilds
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m_name = name;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_NAME);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_NAME);
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stmt.AddValue(0, m_name);
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stmt.AddValue(1, (byte)m_rankId);
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stmt.AddValue(2, m_guildId);
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@@ -3260,7 +3260,7 @@ namespace Game.Guilds
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m_rights = rights;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_RIGHTS);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_RIGHTS);
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stmt.AddValue(0, (uint)m_rights);
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stmt.AddValue(1, (byte)m_rankId);
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stmt.AddValue(2, m_guildId);
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@@ -3274,7 +3274,7 @@ namespace Game.Guilds
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m_bankMoneyPerDay = money;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_BANK_MONEY);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_RANK_BANK_MONEY);
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stmt.AddValue(0, money);
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stmt.AddValue(1, (byte)m_rankId);
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stmt.AddValue(2, m_guildId);
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@@ -3290,7 +3290,7 @@ namespace Game.Guilds
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if (saveToDB)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_BANK_RIGHT);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_BANK_RIGHT);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, rightsAndSlots.GetTabId());
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stmt.AddValue(2, (byte)m_rankId);
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@@ -3372,7 +3372,7 @@ namespace Game.Guilds
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{
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Log.outError(LogFilter.Guild, "Item (GUID {0}, id: {1}) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_NONEXISTENT_GUILD_BANK_ITEM);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_NONEXISTENT_GUILD_BANK_ITEM);
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stmt.AddValue(0, m_guildId);
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stmt.AddValue(1, m_tabId);
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stmt.AddValue(2, slotId);
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@@ -3407,7 +3407,7 @@ namespace Game.Guilds
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m_name = name;
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m_icon = icon;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_TAB_INFO);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_TAB_INFO);
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stmt.AddValue(0, m_name);
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stmt.AddValue(1, m_icon);
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stmt.AddValue(2, m_guildId);
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@@ -3422,7 +3422,7 @@ namespace Game.Guilds
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m_text = text;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_TAB_TEXT);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_BANK_TAB_TEXT);
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stmt.AddValue(0, m_text);
|
||||
stmt.AddValue(1, m_guildId);
|
||||
stmt.AddValue(2, m_tabId);
|
||||
@@ -3462,7 +3462,7 @@ namespace Game.Guilds
|
||||
|
||||
m_items[slotId] = item;
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_ITEM);
|
||||
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_BANK_ITEM);
|
||||
stmt.AddValue(0, m_guildId);
|
||||
stmt.AddValue(1, m_tabId);
|
||||
stmt.AddValue(2, slotId);
|
||||
@@ -3470,7 +3470,7 @@ namespace Game.Guilds
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_BANK_ITEM);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_BANK_ITEM);
|
||||
stmt.AddValue(0, m_guildId);
|
||||
stmt.AddValue(1, m_tabId);
|
||||
stmt.AddValue(2, slotId);
|
||||
@@ -3562,7 +3562,7 @@ namespace Game.Guilds
|
||||
|
||||
public void SaveToDB(ulong guildId)
|
||||
{
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GUILD_EMBLEM_INFO);
|
||||
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_GUILD_EMBLEM_INFO);
|
||||
stmt.AddValue(0, m_style);
|
||||
stmt.AddValue(1, m_color);
|
||||
stmt.AddValue(2, m_borderStyle);
|
||||
|
||||
Reference in New Issue
Block a user