Make PreparedStatements static for each database.

This commit is contained in:
hondacrx
2023-02-04 20:55:14 -05:00
parent e0e20b6b1c
commit 149fadccab
90 changed files with 922 additions and 923 deletions
+2 -2
View File
@@ -502,7 +502,7 @@ namespace Game
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_PET_SLOT_BY_ID);
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_PET_SLOT_BY_ID);
stmt.AddValue(0, (short)dstPetSlot);
stmt.AddValue(1, _player.GetGUID().GetCounter());
stmt.AddValue(2, srcPet.PetNumber);
@@ -510,7 +510,7 @@ namespace Game
if (dstPet != null)
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_PET_SLOT_BY_ID);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_PET_SLOT_BY_ID);
stmt.AddValue(0, (short)srcPetSlot);
stmt.AddValue(1, _player.GetGUID().GetCounter());
stmt.AddValue(2, dstPet.PetNumber);