Make PreparedStatements static for each database.
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@@ -554,11 +554,11 @@ namespace Game
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SQLTransaction trans = new();
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if (isdeclined)
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_PET_DECLINEDNAME);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_PET_DECLINEDNAME);
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stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber());
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_PET_DECLINEDNAME);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_PET_DECLINEDNAME);
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stmt.AddValue(0, pet.GetCharmInfo().GetPetNumber());
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stmt.AddValue(1, GetPlayer().GetGUID().ToString());
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@@ -568,7 +568,7 @@ namespace Game
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trans.Append(stmt);
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}
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stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_PET_NAME);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_CHAR_PET_NAME);
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stmt.AddValue(0, name);
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stmt.AddValue(1, GetPlayer().GetGUID().ToString());
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stmt.AddValue(2, pet.GetCharmInfo().GetPetNumber());
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