Make PreparedStatements static for each database.
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@@ -174,7 +174,7 @@ namespace Game
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if (item.IsWrapped())// wrapped?
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_GIFT_BY_ITEM);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHARACTER_GIFT_BY_ITEM);
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stmt.AddValue(0, item.GetGUID().GetCounter());
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var pos = item.GetPos();
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@@ -237,7 +237,7 @@ namespace Game
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GetPlayer().SaveInventoryAndGoldToDB(trans);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GIFT);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GIFT);
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stmt.AddValue(0, itemGuid.GetCounter());
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trans.Append(stmt);
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