Core/Chat: Properly reload saved channel settings from DB
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd7aae928e699adba63c0a14661cffeb5fdf8b3b)
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Networking.Packets;
|
||||
@@ -85,13 +86,49 @@ namespace Game.Chat
|
||||
return null;
|
||||
|
||||
Channel newChannel = new(CreateCustomChannelGuid(), name, _team);
|
||||
|
||||
if (WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels))
|
||||
{
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHANNEL);
|
||||
stmt.AddValue(0, name);
|
||||
stmt.AddValue(1, (uint)_team);
|
||||
DB.Characters.Execute(stmt);
|
||||
Log.outDebug(LogFilter.ChatSystem, $"Channel({name}) saved in database");
|
||||
}
|
||||
|
||||
_customChannels[name.ToLower()] = newChannel;
|
||||
return newChannel;
|
||||
}
|
||||
|
||||
public Channel GetCustomChannel(string name)
|
||||
{
|
||||
return _customChannels.LookupByKey(name.ToLower());
|
||||
string channelName = name.ToLower();
|
||||
if (_customChannels.TryGetValue(channelName, out Channel channel))
|
||||
return channel;
|
||||
else if (WorldConfig.GetBoolValue(WorldCfg.PreserveCustomChannels))
|
||||
{
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHANNEL);
|
||||
stmt.AddValue(0, channelName);
|
||||
stmt.AddValue(1, (uint)_team);
|
||||
SQLResult result = DB.Characters.Query(stmt);
|
||||
if (!result.IsEmpty())
|
||||
{
|
||||
string dbName = result.Read<string>(0); // may be different - channel names are case insensitive
|
||||
bool dbAnnounce = result.Read<bool>(1);
|
||||
bool dbOwnership = result.Read<bool>(2);
|
||||
string dbPass = result.Read<string>(3);
|
||||
string dbBanned = result.Read<string>(4);
|
||||
|
||||
channel = new Channel(CreateCustomChannelGuid(), dbName, _team, dbBanned);
|
||||
channel.SetAnnounce(dbAnnounce);
|
||||
channel.SetOwnership(dbOwnership);
|
||||
channel.SetPassword(dbPass);
|
||||
_customChannels.Add(channelName, channel);
|
||||
return channel;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Channel GetChannel(uint channelId, string name, Player player, bool notify = true, AreaTableRecord zoneEntry = null)
|
||||
|
||||
Reference in New Issue
Block a user