Core/Misc: Moved CanSpeak() method to WorldSession class
Port From (https://github.com/TrinityCore/TrinityCore/commit/93aa30f4474254b9db69025e7864a124028273c0)
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@@ -1759,7 +1759,7 @@ namespace Game.Chat
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if (target)
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{
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if (target.CanSpeak())
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if (target.GetSession().CanSpeak())
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{
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handler.SendSysMessage(CypherStrings.ChatAlreadyEnabled);
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return false;
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