diff --git a/Source/Game/Movement/Generators/WaypointMovement.cs b/Source/Game/Movement/Generators/WaypointMovement.cs index 145f52fd8..27497ed1b 100644 --- a/Source/Game/Movement/Generators/WaypointMovement.cs +++ b/Source/Game/Movement/Generators/WaypointMovement.cs @@ -396,7 +396,7 @@ namespace Game.Movement //! but formationDest contains global coordinates init.MoveTo(waypoint.x, waypoint.y, waypoint.z, _generatePath); - if (waypoint.orientation.HasValue && waypoint.delay != 0) + if (waypoint.orientation.HasValue && (waypoint.delay > 0 || _currentNode == _path.nodes.Count - 1)) init.SetFacing(waypoint.orientation.Value); switch (waypoint.moveType)