Core/Items: Implemented corruption and corruption resistance stats
Port From (https://github.com/TrinityCore/TrinityCore/commit/6533de31005fc9680d9f2b61a4d8ea4958fc8edc)
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@@ -240,6 +240,15 @@ namespace Game.DataStorage
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public byte EndAnimation;
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}
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public sealed class CorruptionEffectsRecord
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{
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public uint Id;
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public float MinCorruption;
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public uint Aura;
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public int PlayerConditionID;
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public int Flags;
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}
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public sealed class CreatureDisplayInfoRecord
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{
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public uint Id;
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@@ -62,8 +62,8 @@ namespace Game.DataStorage
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public float CritMelee;
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public float CritRanged;
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public float CritSpell;
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public float MultiStrike;
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public float Readiness;
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public float Corruption;
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public float CorruptionResistance;
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public float Speed;
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public float ResilienceCritTaken;
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public float ResiliencePlayerDamage;
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