Core/Items: Implemented corruption and corruption resistance stats
Port From (https://github.com/TrinityCore/TrinityCore/commit/6533de31005fc9680d9f2b61a4d8ea4958fc8edc)
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@@ -1377,6 +1377,10 @@ namespace Game.Entities
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if (affectStats)
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UpdateSpellCritChance();
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break;
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case CombatRating.Corruption:
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case CombatRating.CorruptionResistance:
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UpdateCorruption();
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break;
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case CombatRating.HasteMelee:
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case CombatRating.HasteRanged:
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case CombatRating.HasteSpell:
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@@ -1489,6 +1493,34 @@ namespace Game.Entities
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SetUpdateFieldStatValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.ModHealingDonePercent), value);
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}
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void UpdateCorruption()
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{
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float effectiveCorruption = GetRatingBonusValue(CombatRating.Corruption) - GetRatingBonusValue(CombatRating.CorruptionResistance);
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foreach (var corruptionEffect in CliDB.CorruptionEffectsStorage.Values)
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{
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if (((CorruptionEffectsFlag)corruptionEffect.Flags).HasAnyFlag(CorruptionEffectsFlag.Disabled))
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continue;
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if (effectiveCorruption < corruptionEffect.MinCorruption)
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{
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RemoveAura(corruptionEffect.Aura);
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continue;
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}
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(corruptionEffect.PlayerConditionID);
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if (playerCondition != null)
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{
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if (!ConditionManager.IsPlayerMeetingCondition(this, playerCondition))
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{
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RemoveAura(corruptionEffect.Aura);
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continue;
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}
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}
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CastSpell(this, corruptionEffect.Aura, true);
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}
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}
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void UpdateArmorPenetration(int amount)
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{
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// Store Rating Value
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@@ -1702,10 +1734,10 @@ namespace Game.Entities
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return row.CritRanged;
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case CombatRating.CritSpell:
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return row.CritSpell;
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case CombatRating.Multistrike:
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return row.MultiStrike;
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case CombatRating.Readiness:
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return row.Readiness;
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case CombatRating.Corruption:
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return row.Corruption;
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case CombatRating.CorruptionResistance:
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return row.CorruptionResistance;
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case CombatRating.Speed:
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return row.Speed;
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case CombatRating.ResilienceCritTaken:
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