Core/Scripts: Added and fixed some scripts
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@@ -64,6 +64,26 @@ namespace Game.Scripting
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return null;
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}
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public void ClearGossipMenuFor(Player player) { player.PlayerTalkClass.ClearMenus(); }
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// Using provided text, not from DB
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public void AddGossipItemFor(Player player, GossipOptionIcon icon, string text, uint sender, uint action)
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{
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
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}
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// Using provided texts, not from DB
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public void AddGossipItemFor(Player player, GossipOptionIcon icon, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
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{
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
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}
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// Uses gossip item info from DB
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public void AddGossipItemFor(Player player, uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)
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{
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player.PlayerTalkClass.GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
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}
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public void SendGossipMenuFor(Player player, uint npcTextID, ObjectGuid guid) { player.PlayerTalkClass.SendGossipMenu(npcTextID, guid); }
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public void SendGossipMenuFor(Player player, uint npcTextID, Creature creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature.GetGUID()); }
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public void CloseGossipMenuFor(Player player) { player.PlayerTalkClass.SendCloseGossip(); }
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string _name;
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}
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