Core/Scripts: Added and fixed some scripts

This commit is contained in:
hondacrx
2018-06-15 12:37:38 -04:00
parent 2fa79e0855
commit 154102d00d
4 changed files with 859 additions and 118 deletions
@@ -19,10 +19,11 @@ using Framework.Constants;
using Game.Entities;
using Game.Maps;
using Game.Network.Packets;
using Game.Scripting;
namespace Game.PvP
{
public class HellfirePeninsulaPvP : OutdoorPvP
class HellfirePeninsulaPvP : OutdoorPvP
{
public HellfirePeninsulaPvP()
{
@@ -309,6 +310,17 @@ namespace Game.PvP
uint m_TowerType;
}
[Script]
class OutdoorPvP_hellfire_peninsula : OutdoorPvPScript
{
public OutdoorPvP_hellfire_peninsula() : base("outdoorpvp_hp") { }
public override OutdoorPvP GetOutdoorPvP()
{
return new HellfirePeninsulaPvP();
}
}
struct HPConst
{
public static uint[] LangCapture_A = { DefenseMessages.BrokenHillTakenAlliance, DefenseMessages.OverlookTakenAlliance, DefenseMessages.StadiumTakenAlliance };
+20
View File
@@ -64,6 +64,26 @@ namespace Game.Scripting
return null;
}
public void ClearGossipMenuFor(Player player) { player.PlayerTalkClass.ClearMenus(); }
// Using provided text, not from DB
public void AddGossipItemFor(Player player, GossipOptionIcon icon, string text, uint sender, uint action)
{
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0);
}
// Using provided texts, not from DB
public void AddGossipItemFor(Player player, GossipOptionIcon icon, string text, uint sender, uint action, string popupText, uint popupMoney, bool coded)
{
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded);
}
// Uses gossip item info from DB
public void AddGossipItemFor(Player player, uint gossipMenuID, uint gossipMenuItemID, uint sender, uint action)
{
player.PlayerTalkClass.GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
}
public void SendGossipMenuFor(Player player, uint npcTextID, ObjectGuid guid) { player.PlayerTalkClass.SendGossipMenu(npcTextID, guid); }
public void SendGossipMenuFor(Player player, uint npcTextID, Creature creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature.GetGUID()); }
public void CloseGossipMenuFor(Player player) { player.PlayerTalkClass.SendCloseGossip(); }
string _name;
}
File diff suppressed because it is too large Load Diff
@@ -298,16 +298,5 @@ namespace Scripts.Outlands
const uint SPELL_SUMMON_POO = 37688;
const uint NPC_DERANGED_HELBOAR = 16863;
}
[Script]
class HellfirePeninsulaPvPScript : OutdoorPvPScript
{
public HellfirePeninsulaPvPScript() : base("outdoorpvp_hp") { }
public override OutdoorPvP GetOutdoorPvP()
{
return new HellfirePeninsulaPvP();
}
}
}