diff --git a/Source/Game/AI/CoreAI/CreatureAI.cs b/Source/Game/AI/CoreAI/CreatureAI.cs index 989424c62..1c515325e 100644 --- a/Source/Game/AI/CoreAI/CreatureAI.cs +++ b/Source/Game/AI/CoreAI/CreatureAI.cs @@ -58,7 +58,7 @@ namespace Game.AI Global.CreatureTextMgr.SendChat(me, (byte)id, whisperTarget); } - public void DoZoneInCombat(Creature creature = null, float maxRangeToNearestTarget = 250.0f) + public void DoZoneInCombat(Creature creature = null) { if (!creature) creature = me; diff --git a/Source/Game/AI/ScriptedAI/ScriptedAI.cs b/Source/Game/AI/ScriptedAI/ScriptedAI.cs index 0f953e2c3..735c34984 100644 --- a/Source/Game/AI/ScriptedAI/ScriptedAI.cs +++ b/Source/Game/AI/ScriptedAI/ScriptedAI.cs @@ -668,14 +668,14 @@ namespace Game.AI public void Summon(Creature summon) { Add(summon.GetGUID()); } - public void DoZoneInCombat(uint entry = 0, float maxRangeToNearestTarget = 250.0f) + public void DoZoneInCombat(uint entry = 0) { foreach (var id in this) { Creature summon = ObjectAccessor.GetCreature(_me, id); if (summon && summon.IsAIEnabled && (entry == 0 || summon.GetEntry() == entry)) { - summon.GetAI().DoZoneInCombat(null, maxRangeToNearestTarget); + summon.GetAI().DoZoneInCombat(null); } } }