Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
This commit is contained in:
@@ -2051,6 +2051,91 @@ namespace Game.AI
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target.ToCreature().SetCorpseDelay(e.Action.corpseDelay.timer);
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break;
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}
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case SmartActions.SpawnSpawngroup:
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{
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if (e.Action.groupSpawn.minDelay == 0 && e.Action.groupSpawn.maxDelay == 0)
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{
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bool ignoreRespawn = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.IgnoreRespawn) != 0);
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bool force = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.ForceSpawn) != 0);
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// Instant spawn
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Global.ObjectMgr.SpawnGroupSpawn(e.Action.groupSpawn.groupId, GetBaseObject().GetMap(), ignoreRespawn, force);
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}
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else
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{
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// Delayed spawn (use values from parameter to schedule event to call us back
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SmartEvent ne = new SmartEvent();
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ne.type = SmartEvents.Update;
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ne.event_chance = 100;
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ne.minMaxRepeat.min = e.Action.groupSpawn.minDelay;
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ne.minMaxRepeat.max = e.Action.groupSpawn.maxDelay;
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ne.minMaxRepeat.repeatMin = 0;
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ne.minMaxRepeat.repeatMax = 0;
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ne.event_flags = 0;
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ne.event_flags |= SmartEventFlags.NotRepeatable;
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SmartAction ac = new SmartAction();
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ac.type = SmartActions.SpawnSpawngroup;
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ac.groupSpawn.groupId = e.Action.groupSpawn.groupId;
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ac.groupSpawn.minDelay = 0;
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ac.groupSpawn.maxDelay = 0;
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ac.groupSpawn.spawnflags = e.Action.groupSpawn.spawnflags;
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ac.timeEvent.id = e.Action.timeEvent.id;
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SmartScriptHolder ev = new SmartScriptHolder();
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ev.Event = ne;
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ev.event_id = e.event_id;
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ev.Target = e.Target;
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ev.Action = ac;
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InitTimer(ev);
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mStoredEvents.Add(ev);
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}
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break;
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}
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case SmartActions.DespawnSpawngroup:
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{
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if (e.Action.groupSpawn.minDelay == 0 && e.Action.groupSpawn.maxDelay == 0)
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{
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bool deleteRespawnTimes = ((e.Action.groupSpawn.spawnflags & (uint)SmartAiSpawnFlags.NosaveRespawn) != 0);
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// Instant spawn
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Global.ObjectMgr.SpawnGroupDespawn(e.Action.groupSpawn.groupId, GetBaseObject().GetMap(), deleteRespawnTimes);
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}
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else
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{
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// Delayed spawn (use values from parameter to schedule event to call us back
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SmartEvent ne = new SmartEvent();
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ne.type = SmartEvents.Update;
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ne.event_chance = 100;
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ne.minMaxRepeat.min = e.Action.groupSpawn.minDelay;
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ne.minMaxRepeat.max = e.Action.groupSpawn.maxDelay;
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ne.minMaxRepeat.repeatMin = 0;
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ne.minMaxRepeat.repeatMax = 0;
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ne.event_flags = 0;
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ne.event_flags |= SmartEventFlags.NotRepeatable;
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SmartAction ac = new SmartAction();
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ac.type = SmartActions.DespawnSpawngroup;
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ac.groupSpawn.groupId = e.Action.groupSpawn.groupId;
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ac.groupSpawn.minDelay = 0;
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ac.groupSpawn.maxDelay = 0;
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ac.groupSpawn.spawnflags = e.Action.groupSpawn.spawnflags;
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ac.timeEvent.id = e.Action.timeEvent.id;
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SmartScriptHolder ev = new SmartScriptHolder();
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ev.Event = ne;
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ev.event_id = e.event_id;
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ev.Target = e.Target;
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ev.Action = ac;
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InitTimer(ev);
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mStoredEvents.Add(ev);
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}
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break;
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}
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case SmartActions.DisableEvade:
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{
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if (!IsSmart())
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