Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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@@ -71,6 +71,7 @@ namespace Game.Entities
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//Formation var
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CreatureGroup m_formation;
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bool TriggerJustRespawned;
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bool m_respawnCompatibilityMode;
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public uint[] m_spells = new uint[SharedConst.MaxCreatureSpells];
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