Dynamic Creature/Go spawning

Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
This commit is contained in:
hondacrx
2020-08-23 21:52:32 -04:00
parent 8fc9c45d50
commit 15ae7a7c66
45 changed files with 3925 additions and 1963 deletions
+14 -14
View File
@@ -412,7 +412,7 @@ namespace Game
int internal_event_id = mGameEvent.Length + event_id - 1;
GameObjectData data = Global.ObjectMgr.GetGOData(guid);
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data == null)
{
Log.outError(LogFilter.Sql, "`game_event_gameobject` contains gameobject (GUID: {0}) not found in `gameobject` table.", guid);
@@ -773,7 +773,7 @@ namespace Game
uint entry = 0;
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
entry = data.id;
entry = data.Id;
VendorItem vItem = new VendorItem();
vItem.item = result.Read<uint>(2);
@@ -1103,7 +1103,7 @@ namespace Game
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data != null)
creaturesByMap.Add(data.mapid, guid);
creaturesByMap.Add(data.spawnPoint.GetMapId(), guid);
}
foreach (var key in creaturesByMap.Keys)
@@ -1170,9 +1170,9 @@ namespace Game
Global.ObjectMgr.AddCreatureToGrid(guid, data);
// Spawn if necessary (loaded grids only)
Map map = Global.MapMgr.FindMap(data.mapid, 0);
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
// We use spawn coords to spawn
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.spawnPoint))
Creature.CreateCreatureFromDB(guid, map);
}
}
@@ -1187,15 +1187,15 @@ namespace Game
foreach (var guid in mGameEventGameobjectGuids[internal_event_id])
{
// Add to correct cell
GameObjectData data = Global.ObjectMgr.GetGOData(guid);
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.AddGameObjectToGrid(guid, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map map = Global.MapMgr.FindMap(data.mapid, 0);
Map map = Global.MapMgr.FindMap(data.spawnPoint.GetMapId(), 0);
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.posX, data.posY))
if (map != null && !map.Instanceable() && map.IsGridLoaded(data.spawnPoint))
{
GameObject pGameobject = GameObject.CreateGameObjectFromDB(guid, map, false);
// @todo find out when it is add to map
@@ -1243,7 +1243,7 @@ namespace Game
{
Global.ObjectMgr.RemoveCreatureFromGrid(guid, data);
Global.MapMgr.DoForAllMapsWithMapId(data.mapid, map =>
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
{
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(guid);
foreach (var creature in creatureBounds)
@@ -1265,12 +1265,12 @@ namespace Game
if (event_id > 0 && HasGameObjectActiveEventExcept(guid, (ushort)event_id))
continue;
// Remove the gameobject from grid
GameObjectData data = Global.ObjectMgr.GetGOData(guid);
GameObjectData data = Global.ObjectMgr.GetGameObjectData(guid);
if (data != null)
{
Global.ObjectMgr.RemoveGameObjectFromGrid(guid, data);
Global.MapMgr.DoForAllMapsWithMapId(data.mapid, map =>
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
{
var gameobjectBounds = map.GetGameObjectBySpawnIdStore().LookupByKey(guid);
foreach (var go in gameobjectBounds)
@@ -1300,7 +1300,7 @@ namespace Game
continue;
// Update if spawned
Global.MapMgr.DoForAllMapsWithMapId(data.mapid, map =>
Global.MapMgr.DoForAllMapsWithMapId(data.spawnPoint.GetMapId(), map =>
{
var creatureBounds = map.GetCreatureBySpawnIdStore().LookupByKey(tuple.Item1);
foreach (var creature in creatureBounds)
@@ -1337,12 +1337,12 @@ namespace Game
tuple.Item2.modelid_prev = data2.displayid;
tuple.Item2.equipement_id_prev = (byte)data2.equipmentId;
data2.displayid = tuple.Item2.modelid;
data2.equipmentId = tuple.Item2.equipment_id;
data2.equipmentId = (sbyte)tuple.Item2.equipment_id;
}
else
{
data2.displayid = tuple.Item2.modelid_prev;
data2.equipmentId = tuple.Item2.equipement_id_prev;
data2.equipmentId = (sbyte)tuple.Item2.equipement_id_prev;
}
}
}