Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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@@ -831,7 +831,7 @@ namespace Game.Garrisons
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T BuildingSpawnHelper<T>(GameObject building, ulong spawnId, Map map) where T : WorldObject, new()
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{
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T spawn = new T();
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if (!spawn.LoadFromDB(spawnId, map))
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if (!spawn.LoadFromDB(spawnId, map, false, false))
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return null;
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float x = spawn.GetPositionX();
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