Dynamic Creature/Go spawning

Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
This commit is contained in:
hondacrx
2020-08-23 21:52:32 -04:00
parent 8fc9c45d50
commit 15ae7a7c66
45 changed files with 3925 additions and 1963 deletions
+535 -80
View File
@@ -74,6 +74,8 @@ namespace Game.Maps
}
}
_zonePlayerCountMap.Clear();
//lets initialize visibility distance for map
InitVisibilityDistance();
_weatherUpdateTimer = new IntervalTimer();
@@ -90,6 +92,10 @@ namespace Game.Maps
{
Global.ScriptMgr.OnDestroyMap(this);
// Delete all waiting spawns
// This doesn't delete from database.
DeleteRespawnInfo();
for (var i = 0; i < i_worldObjects.Count; ++i)
{
WorldObject obj = i_worldObjects[i];
@@ -279,7 +285,7 @@ namespace Game.Maps
m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodOnContinents();
}
public void AddToGrid<T>(T obj, Cell cell)where T : WorldObject
public void AddToGrid<T>(T obj, Cell cell) where T : WorldObject
{
Grid grid = GetGrid(cell.GetGridX(), cell.GetGridY());
switch (obj.GetTypeId())
@@ -429,7 +435,7 @@ namespace Game.Maps
GridMaps[gx][gy] = m_parentMap.GridMaps[gx][gy];
++rootParentTerrainMap.GridMapReference[gx][gy];
}
}
}
}
}
@@ -475,6 +481,29 @@ namespace Game.Maps
loader.LoadN();
}
void GridMarkNoUnload(uint x, uint y)
{
// First make sure this grid is loaded
float gX = (((float)x - 0.5f - MapConst.CenterGridId) * MapConst.SizeofGrids) + (MapConst.CenterGridOffset * 2);
float gY = (((float)y - 0.5f - MapConst.CenterGridId) * MapConst.SizeofGrids) + (MapConst.CenterGridOffset * 2);
Cell cell = new Cell(gX, gY);
EnsureGridLoaded(cell);
// Mark as don't unload
var grid = GetGrid(x, y);
grid.SetUnloadExplicitLock(true);
}
void GridUnmarkNoUnload(uint x, uint y)
{
// If grid is loaded, clear unload lock
if (IsGridLoaded(new GridCoord(x, y)))
{
var grid = GetGrid(x, y);
grid.SetUnloadExplicitLock(false);
}
}
public void LoadGrid(float x, float y)
{
EnsureGridLoaded(new Cell(x, y));
@@ -598,10 +627,11 @@ namespace Game.Maps
return true;
}
public bool IsGridLoaded(float x, float y)
{
return IsGridLoaded(GridDefines.ComputeGridCoord(x, y));
}
public bool IsGridLoaded(uint gridId) { return IsGridLoaded(new GridCoord(gridId % MapConst.MaxGrids, gridId / MapConst.MaxGrids)); }
public bool IsGridLoaded(float x, float y) { return IsGridLoaded(GridDefines.ComputeGridCoord(x, y)); }
public bool IsGridLoaded(Position pos) { return IsGridLoaded(pos.GetPositionX(), pos.GetPositionY()); }
public bool IsGridLoaded(GridCoord p)
{
@@ -637,6 +667,20 @@ namespace Game.Maps
}
}
public void UpdatePlayerZoneStats(uint oldZone, uint newZone)
{
// Nothing to do if no change
if (oldZone == newZone)
return;
if (oldZone != MapConst.InvalidZone)
{
Cypher.Assert(_zonePlayerCountMap[oldZone] != 0, $"A player left zone {oldZone} (went to {newZone}) - but there were no players in the zone!");
--_zonePlayerCountMap[oldZone];
}
++_zonePlayerCountMap[newZone];
}
public virtual void Update(uint diff)
{
_dynamicTree.Update(diff);
@@ -653,9 +697,18 @@ namespace Game.Maps
}
}
/// process any due respawns
if (_respawnCheckTimer <= diff)
{
ProcessRespawns();
_respawnCheckTimer = WorldConfig.GetUIntValue(WorldCfg.RespawnMinCheckIntervalMs);
}
else
_respawnCheckTimer -= diff;
// update active cells around players and active objects
ResetMarkedCells();
var update = new UpdaterNotifier(diff);
var grid_object_update = new Visitor(update, GridMapTypeMask.AllGrid);
@@ -666,10 +719,10 @@ namespace Game.Maps
Player player = m_activePlayers[i];
if (!player.IsInWorld)
continue;
// update players at tick
player.Update(diff);
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
// If player is using far sight or mind vision, visit that object too
@@ -698,7 +751,7 @@ namespace Game.Maps
VisitNearbyCellsOf(c, grid_object_update, world_object_update);
}
}
for (var i = 0; i < m_activeNonPlayers.Count; ++i)
{
WorldObject obj = m_activeNonPlayers[i];
@@ -707,7 +760,7 @@ namespace Game.Maps
VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
}
for (var i = 0; i < _transports.Count; ++i)
{
Transport transport = _transports[i];
@@ -716,7 +769,7 @@ namespace Game.Maps
transport.Update(diff);
}
SendObjectUpdates();
// Process necessary scripts
@@ -841,6 +894,8 @@ namespace Game.Maps
public virtual void RemovePlayerFromMap(Player player, bool remove)
{
// Before leaving map, update zone/area for stats
player.UpdateZone(MapConst.InvalidZone, 0);
Global.ScriptMgr.OnPlayerLeaveMap(this, player);
player.GetHostileRefManager().DeleteReferences(); // multithreading crashfix
@@ -1167,7 +1222,7 @@ namespace Game.Maps
{
_creatureToMoveLock = true;
for (var i = 0; i< creaturesToMove.Count; ++i)
for (var i = 0; i < creaturesToMove.Count; ++i)
{
Creature creature = creaturesToMove[i];
if (creature.GetMap() != this) //pet is teleported to another map
@@ -1493,7 +1548,7 @@ namespace Game.Maps
// if in same cell then none do
if (old_cell.DiffCell(new_cell))
{
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in grid[{0}, {1}] from cell[{2}, {3}] to cell[{4}, {5}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(),
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in grid[{0}, {1}] from cell[{2}, {3}] to cell[{4}, {5}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(),
old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetCellX(), new_cell.GetCellY());
RemoveFromGrid(at, old_cell);
@@ -1810,6 +1865,16 @@ namespace Game.Maps
return mapHeight; // explicitly use map data
}
public float GetHeight(PhaseShift phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = MapConst.DefaultHeightSearch)
{
return Math.Max(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), GetGameObjectFloor(phaseShift, x, y, z, maxSearchDist));
}
public float GetHeight(PhaseShift phaseShift, Position pos, bool vmap = true, float maxSearchDist = MapConst.DefaultHeightSearch)
{
return GetHeight(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), vmap, maxSearchDist);
}
public float GetMinHeight(PhaseShift phaseShift, float x, float y)
{
GridMap grid = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
@@ -1974,6 +2039,8 @@ namespace Game.Maps
return areaId;
}
public uint GetAreaId(PhaseShift phaseShift, Position pos) { return GetAreaId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
public uint GetZoneId(PhaseShift phaseShift, float x, float y, float z)
{
uint areaId = GetAreaId(phaseShift, x, y, z);
@@ -1985,6 +2052,8 @@ namespace Game.Maps
return areaId;
}
public uint GetZoneId(PhaseShift phaseShift, Position pos) { return GetZoneId(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, float x, float y, float z)
{
areaid = zoneid = GetAreaId(phaseShift, x, y, z);
@@ -1994,6 +2063,8 @@ namespace Game.Maps
zoneid = area.ParentAreaID;
}
public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, Position pos) { GetZoneAndAreaId(phaseShift, out zoneid, out areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
private byte GetTerrainType(PhaseShift phaseShift, float x, float y)
{
GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
@@ -2229,11 +2300,6 @@ namespace Game.Maps
return result;
}
public float GetHeight(PhaseShift phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = MapConst.DefaultHeightSearch)
{
return Math.Max(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), GetGameObjectFloor(phaseShift, x, y, z, maxSearchDist));
}
public bool IsInWater(PhaseShift phaseShift, float x, float y, float pZ)
{
return Convert.ToBoolean(GetLiquidStatus(phaseShift, x, y, pZ, MapConst.MapAllLiquidTypes) & (ZLiquidStatus.InWater | ZLiquidStatus.UnderWater));
@@ -2379,6 +2445,349 @@ namespace Game.Maps
}
}
bool CheckRespawn(RespawnInfo info)
{
uint poolId = info.spawnId != 0 ? Global.PoolMgr.IsPartOfAPool(info.type, info.spawnId) : 0;
// First, check if there's already an instance of this object that would block the respawn
// Only do this for unpooled spawns
if (poolId == 0)
{
bool doDelete = false;
switch (info.type)
{
case SpawnObjectType.Creature:
{
// escort check for creatures only (if the world config boolean is set)
bool isEscort = false;
if (WorldConfig.GetBoolValue(WorldCfg.RespawnDynamicEscortNpc) && info.type == SpawnObjectType.Creature)
{
CreatureData cdata = Global.ObjectMgr.GetCreatureData(info.spawnId);
if (cdata != null)
if (cdata.spawnGroupData.flags.HasAnyFlag(SpawnGroupFlags.EscortQuestNpc))
isEscort = true;
}
var range = _creatureBySpawnIdStore.LookupByKey(info.spawnId);
foreach (var creature in range)
{
if (!creature.IsAlive())
continue;
// escort NPCs are allowed to respawn as long as all other instances are already escorting
if (isEscort && creature.IsEscortNPC(true))
continue;
doDelete = true;
break;
}
break;
}
case SpawnObjectType.GameObject:
// gameobject check is simpler - they cannot be dead or escorting
if (_gameobjectBySpawnIdStore.ContainsKey(info.spawnId))
doDelete = true;
break;
default:
Cypher.Assert(false, $"Invalid spawn type {info.type} with spawnId {info.spawnId} on map {GetId()}");
return true;
}
if (doDelete)
{
info.respawnTime = 0;
return false;
}
}
// next, check linked respawn time
ObjectGuid thisGUID = info.type == SpawnObjectType.GameObject ? ObjectGuid.Create(HighGuid.GameObject, GetId(), info.entry, info.spawnId) : ObjectGuid.Create(HighGuid.Creature, GetId(), info.entry, info.spawnId);
long linkedTime = GetLinkedRespawnTime(thisGUID);
if (linkedTime != 0)
{
long now = Time.UnixTime;
long respawnTime;
if (Global.ObjectMgr.GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB
respawnTime = now + Time.Week;
else // set us to check again shortly after linked unit
respawnTime = Math.Max(now, linkedTime) + RandomHelper.URand(5, 15);
info.respawnTime = respawnTime;
return false;
}
// now, check if we're part of a pool
if (poolId != 0)
{
// ok, part of a pool - hand off to pool logic to handle this, we're just going to remove the respawn and call it a day
if (info.type == SpawnObjectType.GameObject)
Global.PoolMgr.UpdatePool<GameObject>(poolId, info.spawnId);
else if (info.type == SpawnObjectType.Creature)
Global.PoolMgr.UpdatePool<Creature>(poolId, info.spawnId);
else
Cypher.Assert(false, $"Invalid spawn type {info.type} (spawnid {info.spawnId}) on map {GetId()}");
info.respawnTime = 0;
return false;
}
// if we're a creature, see if the script objects to us spawning
if (info.type == SpawnObjectType.Creature)
{
if (!Global.ScriptMgr.CanSpawn(info.spawnId, info.entry, Global.ObjectMgr.GetCreatureData(info.spawnId), this))
{ // if a script blocks our respawn, schedule next check in a little bit
info.respawnTime = Time.UnixTime + RandomHelper.URand(4, 7);
return false;
}
}
return true;
}
void DoRespawn(SpawnObjectType type, ulong spawnId, uint gridId)
{
if (!IsGridLoaded(gridId)) // if grid isn't loaded, this will be processed in grid load handler
return;
switch (type)
{
case SpawnObjectType.Creature:
{
Creature obj = new Creature();
if (!obj.LoadFromDB(spawnId, this, true, true))
obj.Dispose();
break;
}
case SpawnObjectType.GameObject:
{
GameObject obj = new GameObject();
if (!obj.LoadFromDB(spawnId, this, true))
obj.Dispose();
break;
}
default:
Cypher.Assert(false, $"Invalid spawn type {type} (spawnid {spawnId}) on map {GetId()}");
break;
}
}
void Respawn(RespawnInfo info, bool force = false, SQLTransaction dbTrans = null)
{
if (!force && !CheckRespawn(info))
{
if (info.respawnTime != 0)
SaveRespawnTime(info.type, info.spawnId, info.entry, info.respawnTime, info.zoneId, info.gridId, true, true, dbTrans);
else
RemoveRespawnTime(info);
return;
}
// remove the actual respawn record first - since this deletes it, we save what we need
SpawnObjectType type = info.type;
uint gridId = info.gridId;
ulong spawnId = info.spawnId;
RemoveRespawnTime(info);
DoRespawn(type, spawnId, gridId);
}
void Respawn(List<RespawnInfo> respawnData, bool force, SQLTransaction dbTrans)
{
SQLTransaction trans = dbTrans != null ? dbTrans : new SQLTransaction();
foreach (RespawnInfo info in respawnData)
Respawn(info, force, trans);
if (dbTrans == null)
DB.Characters.CommitTransaction(trans);
}
void AddRespawnInfo(RespawnInfo info, bool replace)
{
if (info.spawnId == 0)
return;
var bySpawnIdMap = GetRespawnMapForType(info.type);
var existing = bySpawnIdMap.LookupByKey(info.spawnId);
if (existing != null) // spawnid already has a respawn scheduled
{
if (replace || info.respawnTime < existing.respawnTime) // delete existing in this case
DeleteRespawnInfo(existing);
else // don't delete existing, instead replace respawn time so caller saves the correct time
{
info.respawnTime = existing.respawnTime;
return;
}
}
// if we get to this point, we should insert the respawninfo (there either was no prior entry, or it was deleted already)
RespawnInfo ri = new RespawnInfo(info);
_respawnTimes.Add(ri);
bySpawnIdMap.Add(ri.spawnId, ri);
}
static void PushRespawnInfoFrom(List<RespawnInfo> data, Dictionary<ulong, RespawnInfo> map, uint zoneId)
{
foreach (var pair in map)
if (zoneId == 0 || pair.Value.zoneId == zoneId)
data.Add(pair.Value);
}
public void GetRespawnInfo(List<RespawnInfo> respawnData, SpawnObjectTypeMask types, uint zoneId)
{
if (types.HasAnyFlag(SpawnObjectTypeMask.Creature))
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId, zoneId);
if (types.HasAnyFlag(SpawnObjectTypeMask.GameObject))
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId, zoneId);
}
RespawnInfo GetRespawnInfo(SpawnObjectType type, ulong spawnId)
{
var map = GetRespawnMapForType(type);
var respawnInfo = map.LookupByKey(spawnId);
if (respawnInfo == null)
return null;
return respawnInfo;
}
Dictionary<ulong, RespawnInfo> GetRespawnMapForType(SpawnObjectType type) { return (type == SpawnObjectType.GameObject) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
void DeleteRespawnInfo() // delete everything
{
_respawnTimes.Clear();
_creatureRespawnTimesBySpawnId.Clear();
_gameObjectRespawnTimesBySpawnId.Clear();
}
void DeleteRespawnInfo(RespawnInfo info)
{
// Delete from all relevant containers to ensure consistency
Cypher.Assert(info != null);
// spawnid store
GetRespawnMapForType(info.type).Remove(info.spawnId);
Cypher.Assert(GetRespawnMapForType(info.type).Count == 1, $"Respawn stores inconsistent for map {GetId()}, spawnid {info.spawnId} (type {info.type})");
//respawn heap
_respawnTimes.Remove(info);
}
public void RemoveRespawnTime(RespawnInfo info, bool doRespawn = false, SQLTransaction dbTrans = null)
{
PreparedStatement stmt;
switch (info.type)
{
case SpawnObjectType.Creature:
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
break;
case SpawnObjectType.GameObject:
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN);
break;
default:
Cypher.Assert(false, $"Invalid respawninfo type {info.type} for spawnid {info.spawnId} map {GetId()}");
return;
}
stmt.AddValue(0, info.spawnId);
stmt.AddValue(1, GetId());
stmt.AddValue(2, GetInstanceId());
DB.Characters.ExecuteOrAppend(dbTrans, stmt);
if (doRespawn)
Respawn(info);
else
DeleteRespawnInfo(info);
}
public void RemoveRespawnTime(List<RespawnInfo> respawnData, bool doRespawn, SQLTransaction dbTrans = null)
{
SQLTransaction trans = dbTrans != null ? dbTrans : new SQLTransaction();
foreach (RespawnInfo info in respawnData)
RemoveRespawnTime(info, doRespawn, trans);
if (dbTrans == null)
DB.Characters.CommitTransaction(trans);
}
public void RemoveRespawnTime(SpawnObjectTypeMask types = SpawnObjectTypeMask.All, uint zoneId = 0, bool doRespawn = false, SQLTransaction dbTrans = null)
{
List<RespawnInfo> v = new List<RespawnInfo>();
GetRespawnInfo(v, types, zoneId);
if (!v.Empty())
RemoveRespawnTime(v, doRespawn, dbTrans);
}
public void RemoveRespawnTime(SpawnObjectType type, ulong spawnId, bool doRespawn = false, SQLTransaction dbTrans = null)
{
RespawnInfo info = GetRespawnInfo(type, spawnId);
if (info != null)
RemoveRespawnTime(info, doRespawn, dbTrans);
}
void ProcessRespawns()
{
long now = Time.UnixTime;
while (!_respawnTimes.Empty())
{
RespawnInfo next = _respawnTimes.First();
if (now < next.respawnTime) // done for this tick
break;
if (CheckRespawn(next)) // see if we're allowed to respawn
{
// ok, respawn
_respawnTimes.Remove(next);
GetRespawnMapForType(next.type).Remove(next.spawnId);
DoRespawn(next.type, next.spawnId, next.gridId);
}
else if (next.respawnTime == 0) // just remove respawn entry without rescheduling
{
_respawnTimes.Remove(next);
GetRespawnMapForType(next.type).Remove(next.spawnId);
}
else // value changed, update heap position
{
Cypher.Assert(now < next.respawnTime); // infinite loop guard
//_respawnTimes.decrease(next->handle);
}
}
}
public void ApplyDynamicModeRespawnScaling(WorldObject obj, ulong spawnId, ref uint respawnDelay, uint mode)
{
Cypher.Assert(mode == 1);
Cypher.Assert(obj.GetMap() == this);
SpawnObjectType type;
switch (obj.GetTypeId())
{
case TypeId.Unit:
type = SpawnObjectType.Creature;
break;
case TypeId.GameObject:
type = SpawnObjectType.GameObject;
break;
default:
return;
}
SpawnData data = Global.ObjectMgr.GetSpawnData(type, spawnId);
if (data == null || !data.spawnGroupData.flags.HasAnyFlag(SpawnGroupFlags.DynamicSpawnRate))
return;
if (!_zonePlayerCountMap.ContainsKey(obj.GetZoneId()))
return;
uint playerCount = _zonePlayerCountMap[obj.GetZoneId()];
if (playerCount == 0)
return;
double adjustFactor = WorldConfig.GetFloatValue(type == SpawnObjectType.GameObject ? WorldCfg.RespawnDynamicRateGameobject : WorldCfg.RespawnDynamicRateCreature) / playerCount;
if (adjustFactor >= 1.0) // nothing to do here
return;
uint timeMinimum = WorldConfig.GetUIntValue(type == SpawnObjectType.GameObject ? WorldCfg.RespawnDynamicMinimumGameObject : WorldCfg.RespawnDynamicMinimumCreature);
if (respawnDelay <= timeMinimum)
return;
respawnDelay = (uint)Math.Max(Math.Ceiling(respawnDelay * adjustFactor), timeMinimum);
}
public virtual void DelayedUpdate(uint diff)
{
for (var i = 0; i < _transports.Count; ++i)
@@ -2617,64 +3026,37 @@ namespace Game.Maps
m_activeNonPlayers.Remove(obj);
}
public void SaveCreatureRespawnTime(ulong dbGuid, long respawnTime)
public void SaveRespawnTime(SpawnObjectType type, ulong spawnId, uint entry, long respawnTime, uint zoneId, uint gridId = 0, bool writeDB = true, bool replace = false, SQLTransaction dbTrans = null)
{
if (respawnTime == 0)
{
// Delete only
RemoveCreatureRespawnTime(dbGuid);
RemoveRespawnTime(type, spawnId, false, dbTrans);
return;
}
_creatureRespawnTimes[dbGuid] = respawnTime;
RespawnInfo ri = new RespawnInfo();
ri.type = type;
ri.spawnId = spawnId;
ri.entry = entry;
ri.respawnTime = respawnTime;
ri.gridId = gridId;
ri.zoneId = zoneId;
AddRespawnInfo(ri, replace);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_CREATURE_RESPAWN);
stmt.AddValue(0, dbGuid);
if (writeDB)
SaveRespawnTimeDB(type, spawnId, ri.respawnTime, dbTrans); // might be different from original respawn time if we didn't replace
}
public void SaveRespawnTimeDB(SpawnObjectType type, ulong spawnId, long respawnTime, SQLTransaction dbTrans = null)
{
// Just here for support of compatibility mode
PreparedStatement stmt = DB.Characters.GetPreparedStatement((type == SpawnObjectType.GameObject) ? CharStatements.REP_GO_RESPAWN : CharStatements.REP_CREATURE_RESPAWN);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, respawnTime);
stmt.AddValue(2, GetId());
stmt.AddValue(3, GetInstanceId());
DB.Characters.Execute(stmt);
}
public void RemoveCreatureRespawnTime(ulong dbGuid)
{
_creatureRespawnTimes.Remove(dbGuid);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
stmt.AddValue(0, dbGuid);
stmt.AddValue(1, GetId());
stmt.AddValue(2, GetInstanceId());
DB.Characters.Execute(stmt);
}
public void SaveGORespawnTime(ulong dbGuid, long respawnTime)
{
if (respawnTime == 0)
{
// Delete only
RemoveGORespawnTime(dbGuid);
return;
}
_goRespawnTimes[dbGuid] = respawnTime;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GO_RESPAWN);
stmt.AddValue(0, dbGuid);
stmt.AddValue(1, respawnTime);
stmt.AddValue(2, GetId());
stmt.AddValue(3, GetInstanceId());
DB.Characters.Execute(stmt);
}
public void RemoveGORespawnTime(ulong dbGuid)
{
_goRespawnTimes.Remove(dbGuid);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN);
stmt.AddValue(0, dbGuid);
stmt.AddValue(1, GetId());
stmt.AddValue(2, GetInstanceId());
DB.Characters.Execute(stmt);
DB.Characters.ExecuteOrAppend(dbTrans, stmt);
}
public void LoadRespawnTimes()
@@ -2690,7 +3072,10 @@ namespace Game.Maps
var loguid = result.Read<uint>(0);
var respawnTime = result.Read<long>(1);
_creatureRespawnTimes[loguid] = respawnTime;
CreatureData cdata = Global.ObjectMgr.GetCreatureData(loguid);
if (cdata != null)
SaveRespawnTime(SpawnObjectType.Creature, loguid, cdata.Id, respawnTime, GetZoneId(PhasingHandler.EmptyPhaseShift, cdata.spawnPoint), GridDefines.ComputeGridCoord(cdata.spawnPoint.GetPositionX(), cdata.spawnPoint.GetPositionY()).GetId(), false);
} while (result.NextRow());
}
@@ -2705,16 +3090,19 @@ namespace Game.Maps
var loguid = result.Read<uint>(0);
var respawnTime = result.Read<long>(1);
_goRespawnTimes[loguid] = respawnTime;
GameObjectData godata = Global.ObjectMgr.GetGameObjectData(loguid);
if (godata != null)
SaveRespawnTime(SpawnObjectType.GameObject, loguid, godata.Id, respawnTime, GetZoneId(PhasingHandler.EmptyPhaseShift, godata.spawnPoint), GridDefines.ComputeGridCoord(godata.spawnPoint.GetPositionX(), godata.spawnPoint.GetPositionY()).GetId(), false);
} while (result.NextRow());
}
}
public long GetRespawnTime(SpawnObjectType type, ulong spawnId) { return (type == SpawnObjectType.GameObject) ? GetGORespawnTime(spawnId) : GetCreatureRespawnTime(spawnId); }
public void DeleteRespawnTimes()
{
_creatureRespawnTimes.Clear();
_goRespawnTimes.Clear();
DeleteRespawnInfo();
DeleteRespawnTimesInDB(GetId(), GetInstanceId());
}
@@ -3106,7 +3494,8 @@ namespace Game.Maps
return GetGrid(p.X_coord, p.Y_coord) == null ||
GetGrid(p.X_coord, p.Y_coord).GetGridState() == GridState.Removal;
}
public bool IsRemovalGrid(Position pos) { return IsRemovalGrid(pos.GetPositionX(), pos.GetPositionY()); }
private bool GetUnloadLock(GridCoord p)
{
return GetGrid(p.X_coord, p.Y_coord).GetUnloadLock();
@@ -3320,7 +3709,7 @@ namespace Game.Maps
{
return _dynamicTree.GetHeight(x, y, z, maxSearchDist, phaseShift);
}
public virtual uint GetOwnerGuildId(Team team = Team.Other)
{
return 0;
@@ -3328,12 +3717,12 @@ namespace Game.Maps
public long GetCreatureRespawnTime(ulong dbGuid)
{
return _creatureRespawnTimes.LookupByKey(dbGuid);
return _creatureRespawnTimesBySpawnId.ContainsKey(dbGuid) ? _creatureRespawnTimesBySpawnId[dbGuid].respawnTime : 0;
}
public long GetGORespawnTime(ulong dbGuid)
{
return _goRespawnTimes.LookupByKey(dbGuid);
return _gameObjectRespawnTimesBySpawnId.ContainsKey(dbGuid) ? _gameObjectRespawnTimesBySpawnId[dbGuid].respawnTime : 0;
}
void SetTimer(uint t)
@@ -3421,6 +3810,33 @@ namespace Game.Maps
return go ? go.ToTransport() : null;
}
Creature GetCreatureBySpawnId(ulong spawnId)
{
var bounds = GetCreatureBySpawnIdStore().LookupByKey(spawnId);
if (bounds.Empty())
return null;
var foundCreature = bounds.Find(creature => creature.IsAlive());
return foundCreature != null ? foundCreature : bounds[0];
}
GameObject GetGameObjectBySpawnId(ulong spawnId)
{
var bounds = GetGameObjectBySpawnIdStore().LookupByKey(spawnId);
if (bounds.Empty())
return null;
var foundGameObject = bounds.Find(gameobject => gameobject.IsSpawned());
return foundGameObject != null ? foundGameObject : bounds[0];
}
public WorldObject GetWorldObjectBySpawnId(SpawnObjectType type, ulong spawnId)
{
return type == SpawnObjectType.GameObject ? (WorldObject)GetGameObjectBySpawnId(spawnId) : (WorldObject)GetCreatureBySpawnId(spawnId);
}
public void Visit(Cell cell, Visitor visitor)
{
uint x = cell.GetGridX();
@@ -3507,7 +3923,7 @@ namespace Game.Maps
return null;
}
if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos, null, vehId))
return null;
// Set the summon to the summoner's phase
@@ -3554,7 +3970,7 @@ namespace Game.Maps
_updateObjects.Remove(obj);
}
public static implicit operator bool (Map map)
public static implicit operator bool(Map map)
{
return map != null;
}
@@ -4178,7 +4594,7 @@ namespace Game.Maps
uTarget = target?.ToUnit();
break;
case eScriptFlags.CastspellSourceToSource: // source . source
uSource =source?.ToUnit();
uSource = source?.ToUnit();
uTarget = uSource;
break;
case eScriptFlags.CastspellTargetToTarget: // target . target
@@ -4442,10 +4858,14 @@ namespace Game.Maps
GridMap[][] GridMaps = new GridMap[MapConst.MaxGrids][];
ushort[][] GridMapReference = new ushort[MapConst.MaxGrids][];
Dictionary<ulong, long> _creatureRespawnTimes = new Dictionary<ulong, long>();
DynamicMapTree _dynamicTree = new DynamicMapTree();
Dictionary<ulong, long> _goRespawnTimes = new Dictionary<ulong, long>();
SortedSet<RespawnInfo> _respawnTimes = new SortedSet<RespawnInfo>(new CompareRespawnInfo());
Dictionary<ulong, RespawnInfo> _creatureRespawnTimesBySpawnId = new Dictionary<ulong, RespawnInfo>();
Dictionary<ulong, RespawnInfo> _gameObjectRespawnTimesBySpawnId = new Dictionary<ulong, RespawnInfo>();
uint _respawnCheckTimer;
Dictionary<uint, uint> _zonePlayerCountMap = new Dictionary<uint, uint>();
List<Transport> _transports = new List<Transport>();
Grid[][] i_grids = new Grid[MapConst.MaxGrids][];
MapRecord i_mapRecord;
@@ -5050,4 +5470,39 @@ namespace Game.Maps
public Optional<AreaInfo> areaInfo;
public Optional<LiquidData> LiquidInfo;
}
public class RespawnInfo
{
public SpawnObjectType type;
public ulong spawnId;
public uint entry;
public long respawnTime;
public uint gridId;
public uint zoneId;
public RespawnInfo() { }
public RespawnInfo(RespawnInfo info)
{
type = info.type;
spawnId = info.spawnId;
entry = info.entry;
respawnTime = info.respawnTime;
gridId = info.gridId;
zoneId = info.zoneId;
}
}
struct CompareRespawnInfo : IComparer<RespawnInfo>
{
public int Compare(RespawnInfo a, RespawnInfo b)
{
if (a.respawnTime != b.respawnTime)
return a.respawnTime.CompareTo(b.respawnTime);
if (a.spawnId != b.spawnId)
return a.spawnId.CompareTo(b.spawnId);
Cypher.Assert(a.type != b.type, $"Duplicate respawn entry for spawnId ({a.type},{a.spawnId}) found!");
return a.type.CompareTo(b.type);
}
}
}