Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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@@ -430,6 +430,16 @@ namespace Game.Entities
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m.GetZoneAndAreaId(phaseShift, out zoneid, out areaid, x, y, z);
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}
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public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, uint mapid, Position pos)
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{
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GetZoneAndAreaId(phaseShift, out zoneid, out areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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}
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public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, WorldLocation loc)
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{
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GetZoneAndAreaId(phaseShift, out zoneid, out areaid, loc.GetMapId(), loc);
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}
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public void DoForAllMaps(Action<Map> worker)
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{
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lock (_mapsLock)
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