Dynamic Creature/Go spawning
Port From (https://github.com/TrinityCore/TrinityCore/commit/03b125e6d1947258316c931499746696a95aded2)
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Maps
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{
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public class SpawnGroupTemplateData
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{
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public uint groupId;
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public string name;
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public uint mapId;
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public SpawnGroupFlags flags;
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public bool isActive;
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}
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public class SpawnData
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{
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public SpawnObjectType type;
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public ulong spawnId;
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public uint Id; // entry in respective _template table
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public WorldLocation spawnPoint;
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public PhaseUseFlagsValues phaseUseFlags;
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public uint phaseId;
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public uint phaseGroup;
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public int terrainSwapMap = -1;
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public int spawntimesecs;
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public List<Difficulty> spawnDifficulties;
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public SpawnGroupTemplateData spawnGroupData;
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public uint ScriptId;
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public bool dbData = true;
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public SpawnData(SpawnObjectType t)
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{
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type = t;
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}
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}
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}
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