diff --git a/Source/BNetServer/BNetServer.conf.dist b/Source/BNetServer/BNetServer.conf.dist index 867097dc6..8e8c77f42 100644 --- a/Source/BNetServer/BNetServer.conf.dist +++ b/Source/BNetServer/BNetServer.conf.dist @@ -44,7 +44,7 @@ RealmsStateUpdateDelay = 10 # # WrongPass.MaxCount -# Description: Number of login attemps with wrong password before the account or IP will be +# Description: Number of login attempts with wrong password before the account or IP will be # banned. # Default: 0 - (Disabled) # 1+ - (Enabled) @@ -178,7 +178,7 @@ Updates.CleanDeadRefMaxCount = 3 LogsDir = "Logs" # -# Appender config values: Given a appender "name" +# Appender config values: Given an appender "name" # Appender.name # Description: Defines 'where to log' # Format: Type,LogLevel,Flags,optional1,optional2,optional3 diff --git a/Source/WorldServer/WorldServer.conf.dist b/Source/WorldServer/WorldServer.conf.dist index 6b76c12a7..28bb69d93 100644 --- a/Source/WorldServer/WorldServer.conf.dist +++ b/Source/WorldServer/WorldServer.conf.dist @@ -108,7 +108,7 @@ ThreadPool = 2 PacketLogFile = "CypherCore.pkt" # -# Appender config values: Given a appender "name" +# Appender config values: Given an appender "name" # Appender.name # Description: Defines 'where to log'. # Format: Type,LogLevel,Flags,optional1 @@ -293,7 +293,7 @@ GridUnload = 1 # Description: Load all grids for base maps upon load. Requires GridUnload to be 0. # This will take around 5GB of ram upon server load, and will take some time # to initially load the server. -# Default: 0 - (Don't pre-load all base maps, dynamically load as used) +# Default: 0 - (Don't preload all base maps, dynamically load as used) # 1 - (Preload all grids in all base maps upon load) BaseMapLoadAllGrids = 0 @@ -302,7 +302,7 @@ BaseMapLoadAllGrids = 0 # InstanceMapLoadAllGrids # Description: Load all grids for instance maps upon load. Requires GridUnload to be 0. # Upon loading an instance map, all creatures/objects in the map will be pre-loaded -# Default: 0 - (Don't pre-load all base maps, dynamically load as used) +# Default: 0 - (Don't preload all base maps, dynamically load as used) # 1 - (Preload all grids in the instance upon load) InstanceMapLoadAllGrids = 0 @@ -535,7 +535,7 @@ Auction.TaintedSearchDelay = 3000 # 4 - (NORMAL) # 6 - (RP) # 8 - (RPPVP) -# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest +# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest # activated places and sanctuaries) GameType = 0 @@ -967,14 +967,14 @@ Instance.UnloadDelay = 1800000 # # InstancesResetAnnounce # Description: Announce the reset of one instance to whole party. -# Default: false - (Disabled, don't show, blizzlike) +# Default: false - (Disabled, don't show, Blizzlike) # true - (Enabled, show) InstancesResetAnnounce = false # # Quests.EnableQuestTracker -# Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests. +# Description: Store data in the database about quest completion and abandonment to help finding bugged quests. # Default: 0 - (Disabled) # 1 - (Enabled) @@ -1382,7 +1382,7 @@ Updates.CleanDeadRefMaxCount = 3 # WARDEN SETTINGS # # Warden.Enabled -# Description: Enable Warden anticheat system. +# Description: Enable Warden anti-cheat system. # Default: 0 - (Disabled) # 1 - (Enabled) @@ -1600,7 +1600,7 @@ Rate.Corpse.Decay.Looted = 0.5 # Rate.Creature.Elite.RARE.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage -# Description: Mulitplier for creature melee damage. +# Description: Multiplier for creature melee damage. # Default: 1 - (Rate.Creature.Normal.Damage) # 1 - (Rate.Creature.Elite.Elite.Damage) # 1 - (Rate.Creature.Elite.RARE.Damage) @@ -1620,7 +1620,7 @@ Rate.Creature.Elite.WORLDBOSS.Damage = 1 # Rate.Creature.Elite.RARE.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamage -# Description: Mulitplier for creature spell damage. +# Description: Multiplier for creature spell damage. # Default: 1 - (Rate.Creature.Normal.SpellDamage) # 1 - (Rate.Creature.Elite.Elite.SpellDamage) # 1 - (Rate.Creature.Elite.RARE.SpellDamage) @@ -1639,7 +1639,7 @@ Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 # Rate.Creature.Elite.RARE.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP -# Description: Mulitplier for creature health. +# Description: Multiplier for creature health. # Default: 1 - (Rate.Creature.Normal.HP) # 1 - (Rate.Creature.Elite.Elite.HP) # 1 - (Rate.Creature.Elite.RARE.HP) @@ -1741,7 +1741,7 @@ Respawn.WarningFrequency = 1800 # # Respawn.GuidAlertLevel # Description: The point at which the highest guid for creatures or gameobjects in any map must reach -# before the alert logic is enabled. A restart will then be triggered for 30 mins from that +# before the alert logic is enabled. A restart will then be triggered for 30 min. from that # point. The maximum guid per map is 16,777,216. So, it must be less than this value. # Default: 16000000 - 16 million @@ -1775,7 +1775,7 @@ Respawn.DynamicMode = 0 # # Respawn.DynamicEscortNPC -# Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only). +# Description: This switch controls the dynamic respawn system for escort NPCs not in instanceable maps (base maps only). # This will cause the respawn timer to begin when an escort event begins, and potentially # allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0) # 1 - Enabled @@ -1801,7 +1801,7 @@ Respawn.DynamicMinimumCreature = 10 # # Respawn.DynamicRateGameObject -# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects). +# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for GameObjects). # Up to this number of players, the respawn rate is unchanged. # At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth. # Default: 10 @@ -1810,7 +1810,7 @@ Respawn.DynamicRateGameObject = 10 # # Respawn.DynamicMinimumGameObject -# Description: The minimum respawn time for a gameobject under dynamic scaling. +# Description: The minimum respawn time for a GameObject under dynamic scaling. # Default: 10 - (10 seconds) Respawn.DynamicMinimumGameObject = 10 @@ -1832,7 +1832,7 @@ ChatFakeMessagePreventing = 1 # # ChatStrictLinkChecking.Severity -# Description: Check chat messages for ingame links to spells, items, quests, etc. +# Description: Check chat messages for in-game links to spells, items, quests, etc. # Default: 0 - (Disabled) # 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting # pictures.) @@ -2710,7 +2710,7 @@ Arena.RatingDiscardTimer = 600000 # # Arena.RatedUpdateTimer -# Description: Time (in milliseconds) between checks for matchups in rated arena. +# Description: Time (in milliseconds) between checks for match-ups in rated arena. # Default: 5000 - (5 seconds) Arena.RatedUpdateTimer = 5000 @@ -2896,7 +2896,7 @@ Ra.MinLevel = 3 # Description: Character deletion behavior. # Default: 0 - (Completely remove character from the database) # 1 - (Unlink the character from account and free up the name, Appears as -# deleted ingame) +# deleted in-game) CharDelete.Method = 0 @@ -2964,16 +2964,16 @@ PlayerStart.AllReputation = 0 # XP.Boost.Daymask # Description: Enables experience boost during the defined days. This field is a bitmask. # -# Default: 0 - (Disabled) -# 1 - (Sunday) -# 2 - (Monday) -# 4 - (Tuesday) -# 8 - (Wednesday) -# 16 - (Thrusday) +# Default: 0 - (Disabled) +# 1 - (Sunday) +# 2 - (Monday) +# 4 - (Tuesday) +# 8 - (Wednesday) +# 16 - (Thursday) # 32 - (Friday) # 64 - (Saturday) # 65 - (Weekend only) -# 127 - (Always active) +# 127 -(Always active) XP.Boost.Daymask = 0 @@ -3079,7 +3079,7 @@ Guild.AllowMultipleGuildMaster = 0 # # ShowKickInWorld -# Description: Determines whether a message is broadcasted to the entire server when a +# Description: Determines whether a message is broadcast to the entire server when a # player gets kicked. # Default: 0 - (Disabled) # 1 - (Enabled) @@ -3087,7 +3087,7 @@ Guild.AllowMultipleGuildMaster = 0 ShowKickInWorld = 0 # ShowMuteInWorld -# Description: Determines whether a message is broadcasted to the entire server when a +# Description: Determines whether a message is broadcast to the entire server when a # player gets muted. # Default: 0 - (Disabled) # 1 - (Enabled) @@ -3096,7 +3096,7 @@ ShowMuteInWorld = 0 # # ShowBanInWorld -# Description: Determines whether a message is broadcasted to the entire server when a +# Description: Determines whether a message is broadcast to the entire server when a # player gets banned. # Default: 0 - (Disabled) # 1 - (Enabled) @@ -3335,7 +3335,7 @@ AuctionHouseBot.Bind.Quest = 0 # # AuctionHouseBot.LockBox.Enabled -# Description: Enable or not lockbox in auctionhouse +# Description: Enable or disable lockboxes in the AuctionHouse. # Default 0 - (Disabled) # 1 - (Enabled) @@ -3367,21 +3367,21 @@ AuctionHouseBot.BuyPrice.Seller = 1 # # AuctionHouseBot.Alliance.Price.Ratio -# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased +# Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Alliance.Price.Ratio = 100 # # AuctionHouseBot.Horde.Price.Ratio -# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased +# Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Horde.Price.Ratio = 100 # # AuctionHouseBot.Neutral.Price.Ratio -# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased +# Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased # Default: 100 - (Not modify) AuctionHouseBot.Neutral.Price.Ratio = 100 @@ -3462,8 +3462,8 @@ AuctionHouseBot.Items.Amount.Yellow = 0 # # AuctionHouseBot.Class.* -# Description: Here you can set the class of items you prefer to be show on AH -# These value are sorted by preference, from 0 (disabled) to 10 (max. preference) +# Description: Here you can set the class of items you prefer to be shown on AH +# These values are sorted by preference, from 0 (disabled) to 10 (max. preference) # Default: Consumable: 6 # Container: 4 # Weapon: 8 @@ -3503,8 +3503,8 @@ AuctionHouseBot.Class.Glyph = 3 ################################################################################################### # AUCTION HOUSE BOT ITEM FINE TUNING # -# The following are usefull for limiting what character levels can -# benefit from the auction house +# The following settings are useful for limiting which character levels +# can benefit from the auction house # # AuctionHouseBot.Class.Misc.Mount.ReqLevel.* # Description: Prevent seller from listing mounts below/above this required level @@ -3547,7 +3547,7 @@ AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0 # # AuctionHouseBot.Class.Container.ItemLevel.* -# Description: Prevent seller from listing contianers below/above this item level +# Description: Prevent seller from listing containers below/above this item level # Default: 0 AuctionHouseBot.Class.Container.ItemLevel.Min = 0 @@ -3577,7 +3577,7 @@ AuctionHouseBot.forceExcludeItems = "" # Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 # Examples: 100 = stacks will always be random in size # 50 = half the time the stacks are random, the other half being single stack -# 0 = stacks will always single size +# 0 = stacks will always be single size # Default: Consumable: 20 (20% random stack size, 80% single stack size) # Container: 0 (100% single stack size) # Weapon: 0 (100% single stack size) @@ -3643,7 +3643,7 @@ AuctionHouseBot.Buyer.ChanceFactor = 2 # # AuctionHouseBot.Buyer.Baseprice.QUALITY -# Description: Base sellprices in copper for non priced items for each quality. +# Description: Base sell prices in copper for non priced items for each quality. # The default values are based on average item prices of each quality. # Defaults: Gray 3504 # White 5429 @@ -3684,7 +3684,7 @@ AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100 # # AuctionHouseBot.Buyer.Recheck.Interval # Description: This specifies the time interval (in minutes) between two evaluations of the same sold item. -# The smaller this value is, the more chances you give for an item to be bought by ahbot. +# The smaller this value is, the more chances you give for an item to be bought by AHBot. # Default: 20 (20min.) AuctionHouseBot.Buyer.Recheck.Interval = 20