Added new creature extra flag which makes npc visible only to dead units
Port From (https://github.com/TrinityCore/TrinityCore/commit/70d5775d3f679e77c2b00418375f180f6209484d)
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@@ -208,6 +208,7 @@ namespace Framework.Constants
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Trigger = 0x80, // Trigger Creature
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NoTaunt = 0x100, // Creature Is Immune To Taunt Auras And Effect Attack Me
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NoMoveFlagsUpdate = 0x200, // Creature won't update movement flags
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GhostVisibility = 0x400, // creature will be only visible for dead players
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Worldevent = 0x4000, // Custom Flag For World Event Creatures (Left Room For Merging)
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Guard = 0x8000, // Creature Is Guard
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NoCrit = 0x20000, // Creature Can'T Do Critical Strikes
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@@ -219,7 +220,7 @@ namespace Framework.Constants
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IgnorePathfinding = 0x20000000, // creature ignore pathfinding
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ImmunityKnockback = 0x40000000, // creature is immune to knockback effects
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DBAllowed = (InstanceBind | Civilian | NoParry | NoParryHasten | NoBlock | NoCrush | NoXpAtKill |
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DBAllowed = (InstanceBind | Civilian | NoParry | NoParryHasten | NoBlock | NoCrush | NoXpAtKill |
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Trigger | NoTaunt | NoMoveFlagsUpdate | Worldevent | NoCrit | NoSkillgain | TauntDiminish | AllDiminish | Guard |
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IgnorePathfinding | NoPlayerDamageReq | ImmunityKnockback)
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}
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