Added new creature extra flag which makes npc visible only to dead units

Port From (https://github.com/TrinityCore/TrinityCore/commit/70d5775d3f679e77c2b00418375f180f6209484d)
This commit is contained in:
hondacrx
2020-05-06 14:55:22 -04:00
parent a7f58dc076
commit 15d56be6ce
3 changed files with 4 additions and 4 deletions
+1 -2
View File
@@ -813,8 +813,7 @@ namespace Game.Entities
LastUsedScriptID = GetScriptId();
// TODO: Replace with spell, handle from DB
if (IsSpiritHealer() || IsSpiritGuide())
if (IsSpiritHealer() || IsSpiritGuide() || GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.GhostVisibility))
{
m_serverSideVisibility.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Ghost);
m_serverSideVisibilityDetect.SetValue(ServerSideVisibilityType.Ghost, GhostVisibilityType.Ghost);
@@ -2076,7 +2076,7 @@ namespace Game.Entities
bgMap.GetBG().ProcessEvent(this, eventId, invoker);
}
public virtual uint GetScriptId()
public uint GetScriptId()
{
GameObjectData gameObjectData = GetGoData();
if (gameObjectData != null)