Added new creature extra flag which makes npc visible only to dead units

Port From (https://github.com/TrinityCore/TrinityCore/commit/70d5775d3f679e77c2b00418375f180f6209484d)
This commit is contained in:
hondacrx
2020-05-06 14:55:22 -04:00
parent a7f58dc076
commit 15d56be6ce
3 changed files with 4 additions and 4 deletions
@@ -2076,7 +2076,7 @@ namespace Game.Entities
bgMap.GetBG().ProcessEvent(this, eventId, invoker);
}
public virtual uint GetScriptId()
public uint GetScriptId()
{
GameObjectData gameObjectData = GetGoData();
if (gameObjectData != null)