Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Port From (https://github.com/TrinityCore/TrinityCore/commit/622eed752bc69fc4c34bb568d96d51913258f852)
This commit is contained in:
@@ -183,7 +183,7 @@ namespace Scripts.Spells.Hunter
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return !spellInfo.GetEffects().Empty() && ValidateSpellInfo(SpellIds.MastersCallTriggered, (uint)spellInfo.GetEffect(0).CalcValue());
|
||||
return ValidateSpellEffect(spellInfo.Id, 0) && ValidateSpellInfo(SpellIds.MastersCallTriggered, (uint)spellInfo.GetEffect(0).CalcValue());
|
||||
}
|
||||
|
||||
public override bool Load()
|
||||
|
||||
Reference in New Issue
Block a user