Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect

Port From (https://github.com/TrinityCore/TrinityCore/commit/622eed752bc69fc4c34bb568d96d51913258f852)
This commit is contained in:
hondacrx
2023-06-13 04:48:55 -04:00
parent 533e1162f2
commit 160849fec1
9 changed files with 14 additions and 16 deletions
+2 -2
View File
@@ -1055,7 +1055,7 @@ namespace Scripts.Spells.Mage
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RingOfFrostSummon, SpellIds.RingOfFrostFreeze) && !Global.SpellMgr.GetSpellInfo(SpellIds.RingOfFrostSummon, Difficulty.None).GetEffects().Empty();
return ValidateSpellInfo(SpellIds.RingOfFrostSummon, SpellIds.RingOfFrostFreeze) && ValidateSpellEffect(SpellIds.RingOfFrostSummon, 0);
}
void HandleEffectPeriodic(AuraEffect aurEff)
@@ -1111,7 +1111,7 @@ namespace Scripts.Spells.Mage
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RingOfFrostSummon, SpellIds.RingOfFrostFreeze) && !Global.SpellMgr.GetSpellInfo(SpellIds.RingOfFrostSummon, Difficulty.None).GetEffects().Empty();
return ValidateSpellInfo(SpellIds.RingOfFrostSummon, SpellIds.RingOfFrostFreeze) && ValidateSpellEffect(SpellIds.RingOfFrostSummon, 0);
}
void FilterTargets(List<WorldObject> targets)