Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect
Port From (https://github.com/TrinityCore/TrinityCore/commit/622eed752bc69fc4c34bb568d96d51913258f852)
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@@ -1053,7 +1053,7 @@ namespace Scripts.Spells.Quest
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
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return ValidateSpellEffect(spellInfo.Id, 0) && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
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}
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void HandleEffectDummy(uint effIndex)
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