Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect

Port From (https://github.com/TrinityCore/TrinityCore/commit/622eed752bc69fc4c34bb568d96d51913258f852)
This commit is contained in:
hondacrx
2023-06-13 04:48:55 -04:00
parent 533e1162f2
commit 160849fec1
9 changed files with 14 additions and 16 deletions
+1 -1
View File
@@ -1053,7 +1053,7 @@ namespace Scripts.Spells.Quest
{
public override bool Validate(SpellInfo spellInfo)
{
return !spellInfo.GetEffects().Empty() && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
return ValidateSpellEffect(spellInfo.Id, 0) && ValidateSpellInfo((uint)spellInfo.GetEffect(0).CalcValue());
}
void HandleEffectDummy(uint effIndex)