diff --git a/Source/Game/Spells/SpellManager.cs b/Source/Game/Spells/SpellManager.cs index 9de2fc0fe..898a378f0 100644 --- a/Source/Game/Spells/SpellManager.cs +++ b/Source/Game/Spells/SpellManager.cs @@ -2497,7 +2497,7 @@ namespace Game.Entities do { uint spellId = spellsResult.Read(0); - Difficulty difficulty = (Difficulty)spellsResult.Read(2); + Difficulty difficulty = (Difficulty)spellsResult.Read(1); if (CliDB.SpellNameStorage.HasRecord(spellId)) { Log.outError(LogFilter.Sql, $"Serverside spell {spellId} difficulty {difficulty} is already loaded from file. Overriding existing spells is not allowed.");