Core/SmartAI: Various fixes and extensions for smart scripts:
Port From (https://github.com/TrinityCore/TrinityCore/commit/a32d5cfa1762ae1158ee2f40b4c9b36e5b41913a)
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@@ -760,9 +760,9 @@ namespace Scripts.World
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{
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public go_soulwellAI(GameObject go) : base(go) { }
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public override bool GossipHello(Player player, bool isUse)
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public override bool GossipHello(Player player, bool reportUse)
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{
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if (!isUse)
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if (!reportUse)
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return true;
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Unit owner = go.GetOwner();
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