Scripts/Commands: Use enum type arg for HandleDebugAnimCommand
Port From (https://github.com/TrinityCore/TrinityCore/commit/ec44c8296d155aab8862987848a87a1a81049c12)
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@@ -36,12 +36,13 @@ namespace Game.Chat
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class DebugCommands
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class DebugCommands
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{
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{
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[Command("anim", RBACPermissions.CommandDebugAnim)]
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[Command("anim", RBACPermissions.CommandDebugAnim)]
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static bool HandleDebugAnimCommand(CommandHandler handler, uint emoteId)
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static bool HandleDebugAnimCommand(CommandHandler handler, Emote emote)
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{
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{
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Unit unit = handler.GetSelectedUnit();
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Unit unit = handler.GetSelectedUnit();
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if (unit)
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if (unit)
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unit.HandleEmoteCommand((Emote)emoteId);
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unit.HandleEmoteCommand(emote);
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handler.SendSysMessage($"Playing emote {emote}");
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return true;
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return true;
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}
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}
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