do not set a quest to failed if it's rewarded or has no status at all (not taken).
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@@ -153,17 +153,11 @@ namespace Game.AI
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{
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Player member = groupRef.GetSource();
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if (member)
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{
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if (member.GetQuestStatus(m_pQuestForFollow.Id) == QuestStatus.Incomplete)
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member.FailQuest(m_pQuestForFollow.Id);
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}
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member.FailQuest(m_pQuestForFollow.Id);
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}
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}
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else
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{
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if (player.GetQuestStatus(m_pQuestForFollow.Id) == QuestStatus.Incomplete)
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player.FailQuest(m_pQuestForFollow.Id);
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}
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player.FailQuest(m_pQuestForFollow.Id);
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}
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}
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