Core/WorldObject: fixes crash when comparing two class/structs.

This commit is contained in:
hondacrx
2021-01-14 10:29:20 -05:00
parent 751874784e
commit 16c72839a7
2 changed files with 7 additions and 18 deletions
@@ -988,7 +988,7 @@ namespace Game.Entities
public uint SpellXSpellVisualID;
public uint ScriptVisualID;
public void WriteCreate(WorldPacket data, Object owner, Player receiver)
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WriteUInt32(SpellXSpellVisualID);
data.WriteUInt32(ScriptVisualID);
@@ -2287,7 +2287,7 @@ namespace Game.Entities
ChrCustomizationChoiceID = chrCustomizationChoiceID;
}
public void WriteCreate(WorldPacket data, Object owner, Player receiver)
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
{
data.WriteUInt32(ChrCustomizationOptionID);
data.WriteUInt32(ChrCustomizationChoiceID);