Core/WorldObject: fixes crash when comparing two class/structs.
This commit is contained in:
@@ -988,7 +988,7 @@ namespace Game.Entities
|
||||
public uint SpellXSpellVisualID;
|
||||
public uint ScriptVisualID;
|
||||
|
||||
public void WriteCreate(WorldPacket data, Object owner, Player receiver)
|
||||
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
|
||||
{
|
||||
data.WriteUInt32(SpellXSpellVisualID);
|
||||
data.WriteUInt32(ScriptVisualID);
|
||||
@@ -2287,7 +2287,7 @@ namespace Game.Entities
|
||||
ChrCustomizationChoiceID = chrCustomizationChoiceID;
|
||||
}
|
||||
|
||||
public void WriteCreate(WorldPacket data, Object owner, Player receiver)
|
||||
public void WriteCreate(WorldPacket data, WorldObject owner, Player receiver)
|
||||
{
|
||||
data.WriteUInt32(ChrCustomizationOptionID);
|
||||
data.WriteUInt32(ChrCustomizationChoiceID);
|
||||
|
||||
Reference in New Issue
Block a user