Core/Spells: Refactor heal absorb code

Port From (https://github.com/TrinityCore/TrinityCore/commit/f25aceab282f1c3828015dec6af0505a82130674)
This commit is contained in:
hondacrx
2022-07-29 17:49:01 -04:00
parent 0affdfbda0
commit 16ce1fe55b
3 changed files with 54 additions and 25 deletions
+25 -15
View File
@@ -400,7 +400,17 @@ namespace Game.Spells
_effects[spellEffectInfo.EffectIndex] = new AuraEffect(this, spellEffectInfo, baseAmount != null ? baseAmount[spellEffectInfo.EffectIndex] : null, caster);
}
}
public virtual void Dispose()
{
// unload scripts
foreach (var itr in m_loadedScripts.ToList())
itr._Unload();
Cypher.Assert(m_applications.Empty());
_DeleteRemovedApplications();
}
public Unit GetCaster()
{
if (m_owner.GetGUID() == m_casterGuid)
@@ -2141,20 +2151,6 @@ namespace Game.Spells
}
}
public void CallScriptEffectAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, HealInfo healInfo, ref uint absorbAmount, ref bool defaultPrevented)
{
foreach (var auraScript in m_loadedScripts)
{
auraScript._PrepareScriptCall(AuraScriptHookType.EffectAbsorb, aurApp);
foreach (var eff in auraScript.OnEffectAbsorbHeal)
if (eff.IsEffectAffected(m_spellInfo, aurEff.GetEffIndex()))
eff.Call(aurEff, healInfo, ref absorbAmount);
defaultPrevented = auraScript._IsDefaultActionPrevented();
auraScript._FinishScriptCall();
}
}
public void CallScriptEffectAfterAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount)
{
foreach (var auraScript in m_loadedScripts)
@@ -2169,6 +2165,20 @@ namespace Game.Spells
}
}
public void CallScriptEffectAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, HealInfo healInfo, ref uint absorbAmount, ref bool defaultPrevented)
{
foreach (var auraScript in m_loadedScripts)
{
auraScript._PrepareScriptCall(AuraScriptHookType.EffectAbsorb, aurApp);
foreach (var eff in auraScript.OnEffectAbsorbHeal)
if (eff.IsEffectAffected(m_spellInfo, aurEff.GetEffIndex()))
eff.Call(aurEff, healInfo, ref absorbAmount);
defaultPrevented = auraScript._IsDefaultActionPrevented();
auraScript._FinishScriptCall();
}
}
public void CallScriptEffectAfterAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, HealInfo healInfo, ref uint absorbAmount)
{
foreach (var auraScript in m_loadedScripts)