Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
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@@ -62,6 +62,8 @@ namespace Framework.Constants
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public const float InvalidHeight = -100000.0f;
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public const float MaxHeight = 100000.0f;
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public const float MaxFallDistance = 250000.0f;
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public const float GroundHeightTolerance = 0.05f;
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public const float DefaultCollesionHeight = 2.03128f; // Most common value in dbc
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public const uint MapMagic = 0x5350414D; //"MAPS";
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public const uint MapVersionMagic = 0x392E3176; //"v1.9";
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