Core/Entities: Fix some weird movement due to los issues
Port From (https://github.com/TrinityCore/TrinityCore/commit/446fc391f02d3ca8e1332b58f910a5b7d1c8e226)
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@@ -902,8 +902,8 @@ namespace Game.Chat
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Global.DB2Mgr.Map2ZoneCoordinates((int)zoneId, ref zoneX, ref zoneY);
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Map map = obj.GetMap();
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float groundZ = map.GetHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), MapConst.MaxHeight);
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float floorZ = map.GetHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ());
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float groundZ = obj.GetMapHeight(obj.GetPositionX(), obj.GetPositionY(), MapConst.MaxHeight);
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float floorZ = obj.GetMapHeight(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ());
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GridCoord gridCoord = GridDefines.ComputeGridCoord(obj.GetPositionX(), obj.GetPositionY());
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