Added GroupAIFlags Based on TrinityCore
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@@ -335,4 +335,12 @@ namespace Framework.Constants
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SequenceBreak, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
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Other
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}
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public enum GroupAIFlags
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{
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None = 0, // If any creature from group is attacked, members won't assist and won't follow
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LeaderAggro = 0x00000001, // The member aggroes if the leader aggroes
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MemberAggro = 0x00000002, // The leader aggroes if the member aggroes
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Follow = 0x00000004, // The member will follow the leader
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}
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}
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