Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
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@@ -63,7 +63,7 @@ namespace Game.Entities
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ModMeleeHitChance = 0.0f;
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ModRangedHitChance = 0.0f;
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ModSpellHitChance = 0.0f;
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BaseSpellCritChance = 5;
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BaseSpellCritChance = 5.0f;
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for (byte i = 0; i < (int)UnitMoveType.Max; ++i)
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m_speed_rate[i] = 1.0f;
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