Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit

Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
This commit is contained in:
hondacrx
2024-02-21 17:41:12 -05:00
parent e81d2d4f1f
commit 1806eb52a3
5 changed files with 27 additions and 27 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ namespace Game.Entities
ModMeleeHitChance = 0.0f;
ModRangedHitChance = 0.0f;
ModSpellHitChance = 0.0f;
BaseSpellCritChance = 5;
BaseSpellCritChance = 5.0f;
for (byte i = 0; i < (int)UnitMoveType.Max; ++i)
m_speed_rate[i] = 1.0f;