Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
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@@ -3829,7 +3829,7 @@ namespace Game.Spells
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if (target.IsTypeId(TypeId.Player))
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target.ToPlayer().UpdateSpellHitChances();
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else
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target.ModSpellHitChance += (apply) ? GetAmount() : (-GetAmount());
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target.ModSpellHitChance += apply ? GetAmount() : (-GetAmount());
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}
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[AuraEffectHandler(AuraType.ModSpellCritChance)]
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@@ -3843,7 +3843,7 @@ namespace Game.Spells
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if (target.IsTypeId(TypeId.Player))
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target.ToPlayer().UpdateSpellCritChance();
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else
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target.BaseSpellCritChance += (apply) ? GetAmount() : -GetAmount();
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target.BaseSpellCritChance += apply ? GetAmount() : -GetAmount();
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}
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[AuraEffectHandler(AuraType.ModCritPct)]
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@@ -3856,7 +3856,7 @@ namespace Game.Spells
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if (!target.IsTypeId(TypeId.Player))
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{
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target.BaseSpellCritChance += (apply) ? GetAmount() : -GetAmount();
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target.BaseSpellCritChance += apply ? GetAmount() : -GetAmount();
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return;
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}
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