Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
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@@ -3155,19 +3155,6 @@ namespace Game.Entities
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});
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}
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// Allows those to crit
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ApplySpellFix(new[] {
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379, // Earth Shield
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71607, // Item - Bauble of True Blood 10m
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71646, // Item - Bauble of True Blood 25m
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71610, // Item - Althor's Abacus trigger 10m
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71641 // Item - Althor's Abacus trigger 25m
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}, spellInfo =>
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{
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// We need more spells to find a general way (if there is any)
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spellInfo.DmgClass = SpellDmgClass.Magic;
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});
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ApplySpellFix(new[] {
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63026, // Summon Aspirant Test NPC (HACK: Target shouldn't be changed)
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63137 // Summon Valiant Test (HACK: Target shouldn't be changed; summon position should be untied from spell destination)
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