diff --git a/Source/Game/Entities/Player/Player.Items.cs b/Source/Game/Entities/Player/Player.Items.cs index c8779dbe6..64decf350 100644 --- a/Source/Game/Entities/Player/Player.Items.cs +++ b/Source/Game/Entities/Player/Player.Items.cs @@ -5990,7 +5990,7 @@ namespace Game.Entities } } - public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.Bytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); } + public byte GetInventorySlotCount() { return GetByteValue(PlayerFields.FieldBytes2, PlayerFieldOffsets.FieldBytes2OffsetNumBackpackSlots); } public void SetInventorySlotCount(byte slots) { //ASSERT(slots <= (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));