Core/Objects: Allow overriding number of bits used to write dynamic updatefield sizes
Port From (https://github.com/TrinityCore/TrinityCore/commit/4ce6df1d2517959f39f32205cedc354ab0cbad73)
This commit is contained in:
@@ -170,9 +170,9 @@ namespace Game.Entities
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return (_updateMask[index / 32] & (1 << (index % 32))) != 0;
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return (_updateMask[index / 32] & (1 << (index % 32))) != 0;
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}
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}
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public void WriteUpdateMask(WorldPacket data)
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public void WriteUpdateMask(WorldPacket data, int bitsForSize = 32)
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{
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{
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data.WriteBits(_values.Count, 32);
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data.WriteBits(_values.Count, bitsForSize);
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if (_values.Count > 32)
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if (_values.Count > 32)
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{
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{
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if (data.HasUnfinishedBitPack())
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if (data.HasUnfinishedBitPack())
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@@ -450,9 +450,9 @@ namespace Game.Entities
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_changesMask.Set(updateField.FirstElementBit + index);
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_changesMask.Set(updateField.FirstElementBit + index);
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}
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}
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public void WriteCompleteDynamicFieldUpdateMask(int size, WorldPacket data)
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public void WriteCompleteDynamicFieldUpdateMask(int size, WorldPacket data, int bitsForSize = 32)
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{
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{
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data.WriteBits(size, 32);
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data.WriteBits(size, bitsForSize);
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if (size > 32)
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if (size > 32)
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{
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{
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if (data.HasUnfinishedBitPack())
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if (data.HasUnfinishedBitPack())
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