Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.

Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
This commit is contained in:
hondacrx
2020-08-24 21:21:27 -04:00
parent 15f0aebb23
commit 18d7144ca6
9 changed files with 190 additions and 173 deletions
@@ -179,7 +179,7 @@ namespace Game.Chat
if (obj.IsGameObject() && obj.ToGameObject().GetGameObjectData() != null && obj.ToGameObject().GetGameObjectData().spawnGroupData.groupId != 0)
{
SpawnGroupTemplateData groupData = obj.ToGameObject().GetGameObjectData().spawnGroupData;
handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, groupData.isActive);
handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, obj.GetMap().IsSpawnGroupActive(groupData.groupId));
}
if (obj.IsGameObject())
handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, obj.ToGameObject().GetRespawnCompatibilityMode());
+2 -2
View File
@@ -603,7 +603,7 @@ namespace Game.Chat.Commands
uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > Time.UnixTime ? Time.secsToTimeString((ulong)(ri.respawnTime - Time.UnixTime), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(data.spawnGroupData.isActive ? respawnTime : "inactive")}");
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}");
}
respawns.Clear();
@@ -626,7 +626,7 @@ namespace Game.Chat.Commands
uint gridX = ri.gridId % MapConst.MaxGrids;
string respawnTime = ri.respawnTime > Time.UnixTime ? Time.secsToTimeString((ulong)(ri.respawnTime - Time.UnixTime), true) : stringOverdue;
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(data.spawnGroupData.isActive ? respawnTime : "inactive")}");
handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? respawnTime : "inactive")}");
}
return true;
}
+3 -4
View File
@@ -59,7 +59,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
if (!Global.ObjectMgr.SpawnGroupDespawn(groupId, player.GetMap(), deleteRespawnTimes))
if (!player.GetMap().SpawnGroupDespawn(groupId, deleteRespawnTimes))
{
handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
return false;
@@ -142,8 +142,7 @@ namespace Game.Chat
if (target.GetCreatureData() != null && target.GetCreatureData().spawnGroupData.groupId != 0)
{
SpawnGroupTemplateData groupData = target.GetCreatureData().spawnGroupData;
if (groupData != null)
handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, groupData.isActive);
handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, target.GetMap().IsSpawnGroupActive(groupData.groupId));
}
handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, target.GetRespawnCompatibilityMode());
handler.SendSysMessage(CypherStrings.NpcinfoLevel, target.GetLevel());
@@ -448,7 +447,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer();
List<WorldObject> creatureList = new List<WorldObject>();
if (!Global.ObjectMgr.SpawnGroupSpawn(groupId, player.GetMap(), ignoreRespawn, force, creatureList))
if (!player.GetMap().SpawnGroupSpawn(groupId, ignoreRespawn, force, creatureList))
{
handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
return false;