Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.

Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
This commit is contained in:
hondacrx
2020-08-24 21:21:27 -04:00
parent 15f0aebb23
commit 18d7144ca6
9 changed files with 190 additions and 173 deletions
-1
View File
@@ -27,7 +27,6 @@ namespace Game.Maps
public string name;
public uint mapId;
public SpawnGroupFlags flags;
public bool isActive;
}
public class SpawnData