Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
This commit is contained in:
@@ -27,7 +27,6 @@ namespace Game.Maps
|
||||
public string name;
|
||||
public uint mapId;
|
||||
public SpawnGroupFlags flags;
|
||||
public bool isActive;
|
||||
}
|
||||
|
||||
public class SpawnData
|
||||
|
||||
Reference in New Issue
Block a user