Core/RaF: Remove level granting (new RaF doesn't support this)
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ea577da136f970e327029480cbe9928c18033dc)
This commit is contained in:
@@ -77,9 +77,8 @@ namespace Framework.Database
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PrepareStatement(CharStatements.SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, inventorySlots, bankSlots, restState, playerFlags, playerFlagsEx, " +
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"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, " +
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"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, " +
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"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, " +
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"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty, fishingSteps, " +
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"honor, honorLevel, honorRestState, honorRestBonus " +
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"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, " +
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"knownTitles, actionBars, raidDifficulty, legacyRaidDifficulty, fishingSteps, honor, honorLevel, honorRestState, honorRestBonus " +
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"FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?");
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PrepareStatement(CharStatements.SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?");
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@@ -419,14 +418,14 @@ namespace Framework.Database
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"map, instance_id, dungeonDifficulty, raidDifficulty, legacyRaidDifficulty, position_x, position_y, position_z, orientation, trans_x, trans_y, trans_z, trans_o, transguid, " +
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"taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, primarySpecialization, " +
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"extra_flags, stable_slots, at_login, zone, death_expire_time, taxi_path, totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, " +
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"power4, power5, power6, latency, activeTalentGroup, lootSpecId, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels, lastLoginBuild) VALUES " +
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"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
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"power4, power5, power6, latency, activeTalentGroup, lootSpecId, exploredZones, equipmentCache, knownTitles, actionBars, lastLoginBuild) VALUES " +
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"(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)");
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PrepareStatement(CharStatements.UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,customDisplay1=?,customDisplay2=?,customDisplay3=?,inventorySlots=?,bankSlots=?,restState=?,playerFlags=?,playerFlagsEx=?," +
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"map=?,instance_id=?,dungeonDifficulty=?,raidDifficulty=?,legacyRaidDifficulty=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," +
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"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,primarySpecialization=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," +
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"totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?," +
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"watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,latency=?,activeTalentGroup=?,lootSpecId=?,exploredZones=?," +
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"equipmentCache=?,knownTitles=?,actionBars=?,grantableLevels=?,online=?,honor=?,honorLevel=?,honorRestState=?,honorRestBonus=?,lastLoginBuild=? WHERE guid=?");
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"equipmentCache=?,knownTitles=?,actionBars=?,online=?,honor=?,honorLevel=?,honorRestState=?,honorRestBonus=?,lastLoginBuild=? WHERE guid=?");
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PrepareStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG, "UPDATE characters SET at_login = at_login | ? WHERE guid = ?");
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PrepareStatement(CharStatements.UPD_REM_AT_LOGIN_FLAG, "UPDATE characters set at_login = at_login & ~ ? WHERE guid = ?");
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@@ -2458,7 +2458,7 @@ namespace Game.Entities
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// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
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SetMultiActionBars(result.Read<byte>(68));
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m_fishingSteps = result.Read<byte>(72);
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m_fishingSteps = result.Read<byte>(71);
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InitDisplayIds();
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@@ -2493,8 +2493,8 @@ namespace Game.Entities
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var RelocateToHomebind = new Action(() => { mapId = homebind.GetMapId(); instanceId = 0; Relocate(homebind); });
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SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID((Difficulty)result.Read<byte>(49)));
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SetRaidDifficultyID(CheckLoadedRaidDifficultyID((Difficulty)result.Read<byte>(70)));
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SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID((Difficulty)result.Read<byte>(71)));
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SetRaidDifficultyID(CheckLoadedRaidDifficultyID((Difficulty)result.Read<byte>(69)));
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SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID((Difficulty)result.Read<byte>(70)));
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string taxi_nodes = result.Read<string>(48);
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@@ -3020,13 +3020,9 @@ namespace Game.Entities
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}
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// RaF stuff.
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m_grantableLevels = result.Read<byte>(69);
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if (GetSession().IsARecruiter() || (GetSession().GetRecruiterId() != 0))
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AddDynamicFlag(UnitDynFlags.ReferAFriend);
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if (m_grantableLevels > 0)
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.GrantableLevels), (byte)1);
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_LoadDeclinedNames(holder.GetResult(PlayerLoginQueryLoad.DeclinedNames));
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_LoadEquipmentSets(holder.GetResult(PlayerLoginQueryLoad.EquipmentSets));
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@@ -3042,9 +3038,9 @@ namespace Game.Entities
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holder.GetResult(PlayerLoginQueryLoad.GarrisonFollowerAbilities)))
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_garrison = garrison;
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_InitHonorLevelOnLoadFromDB(result.Read<uint>(73), result.Read<uint>(74));
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_InitHonorLevelOnLoadFromDB(result.Read<uint>(72), result.Read<uint>(73));
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_restMgr.LoadRestBonus(RestTypes.Honor, (PlayerRestState)result.Read<byte>(75), result.Read<float>(76));
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_restMgr.LoadRestBonus(RestTypes.Honor, (PlayerRestState)result.Read<byte>(74), result.Read<float>(75));
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if (time_diff > 0)
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{
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//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
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@@ -3224,7 +3220,6 @@ namespace Game.Entities
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stmt.AddValue(index++, ss.ToString());
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stmt.AddValue(index++, (byte)m_activePlayerData.MultiActionBars);
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stmt.AddValue(index++, m_grantableLevels);
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stmt.AddValue(index++, Global.RealmMgr.GetMinorMajorBugfixVersionForBuild(Global.WorldMgr.GetRealm().Build));
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}
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else
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@@ -3373,7 +3368,6 @@ namespace Game.Entities
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stmt.AddValue(index++, ss.ToString());
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stmt.AddValue(index++, (byte)m_activePlayerData.MultiActionBars);
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stmt.AddValue(index++, m_grantableLevels);
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stmt.AddValue(index++, IsInWorld && !GetSession().PlayerLogout() ? 1 : 0);
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stmt.AddValue(index++, (uint)m_activePlayerData.Honor);
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@@ -218,7 +218,6 @@ namespace Game.Entities
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uint m_zoneUpdateTimer;
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uint m_ChampioningFaction;
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byte m_grantableLevels;
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byte m_fishingSteps;
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// Recall position
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@@ -5398,20 +5398,6 @@ namespace Game.Entities
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UpdateCriteria(CriteriaTypes.ReachLevel);
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// Refer-A-Friend
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if (GetSession().GetRecruiterId() != 0)
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{
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if (level < WorldConfig.GetIntValue(WorldCfg.MaxRecruitAFriendBonusPlayerLevel))
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{
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if (level % 2 == 0)
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{
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++m_grantableLevels;
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.GrantableLevels), (byte)1);
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}
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}
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}
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Global.ScriptMgr.OnPlayerLevelChanged(this, (byte)oldLevel);
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}
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@@ -6987,8 +6973,6 @@ namespace Game.Entities
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GetSession().SendDoFlight(mountDisplayId, path, startNode);
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}
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public byte GetGrantableLevels() { return m_grantableLevels; }
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public void SetGrantableLevels(int val) { m_grantableLevels = (byte)val; }
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public bool GetsRecruitAFriendBonus(bool forXP)
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{
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bool recruitAFriend = false;
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@@ -24,63 +24,5 @@ namespace Game
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{
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public partial class WorldSession
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{
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//[WorldPacketHandler(ClientOpcodes.GrantLevel)]
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void HandleGrantLevel(GrantLevel grantLevel)
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{
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Player target = Global.ObjAccessor.GetPlayer(GetPlayer(), grantLevel.Target);
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// check cheating
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byte levels = GetPlayer().GetGrantableLevels();
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ReferAFriendError error = 0;
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if (!target)
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error = ReferAFriendError.NoTarget;
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if (levels == 0)
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error = ReferAFriendError.InsufficientGrantableLevels;
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else if (GetRecruiterId() != target.GetSession().GetAccountId())
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error = ReferAFriendError.NotReferredBy;
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else if (target.GetTeamId() != GetPlayer().GetTeamId())
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error = ReferAFriendError.DifferentFaction;
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else if (target.GetLevel() >= GetPlayer().GetLevel())
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error = ReferAFriendError.TargetTooHigh;
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else if (target.GetLevel() >= WorldConfig.GetIntValue(WorldCfg.MaxRecruitAFriendBonusPlayerLevel))
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error = ReferAFriendError.GrantLevelMaxI;
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else if (target.GetGroup() != GetPlayer().GetGroup())
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error = ReferAFriendError.NotInGroup;
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else if (target.GetLevel() >= Global.ObjectMgr.GetMaxLevelForExpansion(target.GetSession().GetExpansion()))
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error = ReferAFriendError.InsufExpanLvl;
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if (error != 0)
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{
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ReferAFriendFailure failure = new ReferAFriendFailure();
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failure.Reason = error;
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if (error == ReferAFriendError.NotInGroup)
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failure.Str = target.GetName();
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SendPacket(failure);
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return;
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}
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//ProposeLevelGrant proposeLevelGrant = new ProposeLevelGrant();
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//proposeLevelGrant.Sender = GetPlayer().GetGUID();
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//target.SendPacket(proposeLevelGrant);
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}
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//[WorldPacketHandler(ClientOpcodes.AcceptLevelGrant)]
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void HandleAcceptGrantLevel(AcceptLevelGrant acceptLevelGrant)
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{
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Player other = Global.ObjAccessor.GetPlayer(GetPlayer(), acceptLevelGrant.Granter);
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if (!(other && other.GetSession() != null))
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return;
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if (GetAccountId() != other.GetSession().GetRecruiterId())
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return;
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if (other.GetGrantableLevels() != 0)
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other.SetGrantableLevels(other.GetGrantableLevels() - 1);
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else
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return;
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GetPlayer().GiveLevel(GetPlayer().GetLevel() + 1);
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}
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}
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}
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@@ -21,42 +21,6 @@ using System;
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namespace Game.Network.Packets
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{
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public class AcceptLevelGrant : ClientPacket
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{
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public AcceptLevelGrant(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Granter = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Granter;
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}
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public class GrantLevel : ClientPacket
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{
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public GrantLevel(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Target = _worldPacket.ReadPackedGuid();
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}
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public ObjectGuid Target;
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}
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/*public class ProposeLevelGrant : ServerPacket
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{
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public ProposeLevelGrant() : base(ServerOpcodes.ProposeLevelGrant) { }
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public override void Write()
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{
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_worldPacket.WritePackedGuid(Sender);
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}
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public ObjectGuid Sender;
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}*/
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public class ReferAFriendFailure : ServerPacket
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{
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public ReferAFriendFailure() : base(ServerOpcodes.ReferAFriendFailure) { }
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