Implemented ConeAngle from DB2
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@@ -952,10 +952,6 @@ namespace Game.Spells
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if (GetSpellInfo().IsSingleTarget())
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return false;
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// Can't be saved - aura handler relies on calculated amount and changes it
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if (HasEffectType(AuraType.ConvertRune))
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return false;
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// No point in saving this, since the stable dialog can't be open on aura load anyway.
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if (HasEffectType(AuraType.OpenStable))
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return false;
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