Implemented ConeAngle from DB2

This commit is contained in:
hondacrx
2017-07-19 10:44:44 -04:00
parent 14eade07af
commit 19220d29d9
5 changed files with 25 additions and 16 deletions
-4
View File
@@ -952,10 +952,6 @@ namespace Game.Spells
if (GetSpellInfo().IsSingleTarget())
return false;
// Can't be saved - aura handler relies on calculated amount and changes it
if (HasEffectType(AuraType.ConvertRune))
return false;
// No point in saving this, since the stable dialog can't be open on aura load anyway.
if (HasEffectType(AuraType.OpenStable))
return false;