Combat/Threat rewrite - prep & refactor
Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
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@@ -1243,7 +1243,7 @@ namespace Game.AI
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}
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}
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if (charmer.IsInCombat())
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if (charmer.IsEngaged())
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{
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Unit target = me.GetVictim();
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if (!target || !charmer.IsValidAttackTarget(target) || target.HasBreakableByDamageCrowdControlAura())
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