Combat/Threat rewrite - prep & refactor

Port From (https://github.com/TrinityCore/TrinityCore/commit/8be23fcbbdf26e8169defd761e61765f301bebe0)
This commit is contained in:
hondacrx
2020-08-22 11:58:19 -04:00
parent 67bacbb731
commit 193ad3a48d
42 changed files with 533 additions and 421 deletions
+1 -1
View File
@@ -1243,7 +1243,7 @@ namespace Game.AI
}
}
if (charmer.IsInCombat())
if (charmer.IsEngaged())
{
Unit target = me.GetVictim();
if (!target || !charmer.IsValidAttackTarget(target) || target.HasBreakableByDamageCrowdControlAura())